SWURPG

Outer Compound + Crew Quarters

Scenes 2.1 + 2.2 — The Outer Compound

An ice-station outer compound on Tellan-7. The party enters from the south through three approach paths (collapsed corridor, oxygen pocket, radiation trap), then engages the rival salvage crew across the central reactor hall. Snow, ice patches, and steel-grate flooring create distinct movement zones.

Used in
The Signal from Tellan-7
Scene
Scenes 2.1 + 2.2 — The Outer Compound
Grid
24×18 cells · 120 ft × 90 ft

Outer Compound + Crew Quarters

Grid: 5 ft / squareN
Outer Compound
Party EntryCentral JunctionTo Inner Sanctum (Scene 2.3)Hazard A — Collapsed CorridorHazard B — Oxygen PocketHazard C — Radiation TrapService Shaft (bypass)N₂ pocketN₂ pocketN₂ pocketN₂ pocketRadiationRadiationRadiationRadiationEmergency lightSharp dropSharp dropPortable heaterMKSANCRP
Terrain Key
Wall
Door
Difficult terrain
Boulder — Collapsed beam
Three-quarters cover (+5 AC / +5 DEX saves)
Hazard — N₂ pocket
Light source — Emergency light
Crate — Dead service droid
Half cover (+2 AC / +2 DEX saves)
Legend
MKMedical kit
SAHalf-disassembled sensor array
NCNutrient crates (camp supplies)
RPReactor coupling panel (Use Computer DC 14)
GM-only enemy positioning (place tokens on the printed tile when the party rounds the corridor bend, NOT at scene-open): Hadia Verel at roughly [10, 13] (orange, in the corridor just east of the wing doorway — "a voice from around the bend"); Pell the Sullustan slicer at [6, 15] (orange, in the wing at the sensor array); Brakk the Trandoshan muscle at [8, 12] (orange, in the wing entrance). Hadia steps back into the wing for combat. Scene 2.1 hazards: A=Athletics DC 13 collapsed corridor (1d4 damage on fail), B=Endurance DC 12 to hold breath through the nitrogen pocket (1d6 nonlethal on fail), C=Use Computer DC 14 at the reactor panel to disable, otherwise CON save DC 13 per crossing PC. The Service Shaft bypasses the Crew Quarters wing entirely (no encounter with Hadia's crew). Central Junction is the decision point.

How to use this map

An ice-station outer compound on Tellan-7. The party enters from the south through three approach paths (collapsed corridor, oxygen pocket, radiation trap), then engages the rival salvage crew across the central reactor hall. Snow, ice patches, and steel-grate flooring create distinct movement zones.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scenes 2.1 + 2.2 — The Outer Compound in the The Signal from Tellan-7 GM document.