The Razor Crest is back — and you can fly your own
Mandalorian & Grogu put Din Djarin's gunship back on the big screen, and it reminded everyone why the Razor Crest is one of the most beloved ships in Star Wars: a beat-up, pre-Imperial patrol craft that's all function — a flying home with a carbonite rack in the hold.
In SWURPG, that ship is the ST-70 Assault Ship (we dug into the canon in our Mandalorian & Grogu breakdown). And here's the fun part: you don't just read its stat block — you can build and fly your own in the free Starship Builder.
Meet "Last Chance"
So I built one. Last Chance is a custom ST-70 — callsign Gambit, registry CEC-ST70-614583, painted black with red stripes. Salvaged from an Ord Mantell scrapyard and rebuilt piece by piece, it's served smugglers, bounty hunters, and mercenaries, and its registry dates clear back to the Republic era.
On paper: HP 95, Shields 35, AC 18, Fast, SIB +4, Class 3.0 hyperdrive — two forward hardpoints and a missile bay, wrapped in two traits that tell its story: Smuggler's Special (it's got a hidden hold) and Battle-Scarred (patched more than once; the repairs hold). A scrappy survivor — exactly the Razor Crest energy.
Open it to see the full sheet, then read on for how to make your own.
How the Starship Builder works
Same idea as building a character, but for ships:
- Pick a chassis. Start from the ST-70 like I did, or grab a YT-1300 Light Freighter (yes, the Falcon's hull), an interceptor, a bulk hauler — a roster of canonical frames, each with its own base stats and hardpoints.
- Arm it. Fill the fixed, turret, and missile hardpoints with weapons. The builder won't let you over-mount — it tracks used vs. total slots for you.
- Upgrade it. Bolt on shield generators, plating, sensor suites, smuggling compartments, and more — each shows its cost and effect.
- Give it character. Add traits, a name, callsign, registry, paint scheme, a pilot, even a portrait and captain's notes.
- Save, share, print. A free account saves it to the cloud and gives you a shareable link (like Last Chance above) plus a clean, printable ship sheet for the table.
A built-in validator keeps the whole build legal as you go, so you can experiment without breaking the math.
Make it feel like the Crest
The Razor Crest never won fights with firepower — it was a home that happened to fly: lightly armed, endlessly patched, with a hidden hold for the cargo you don't declare and a carbonite rack in the back. If that's the energy you're after, build toward it. Keep the weapons modest, spend your upgrades on what keeps a crew alive and off the sensors — plating, a backup shield generator, a smuggling compartment — and let the traits carry the story. Battle-Scarred and Smuggler's Special did more for Last Chance's character than any cannon would have.
Three ST-70s worth building:
- The runner. Maxed for speed with a hidden hold, barely armed — a smuggler's ship that wins by never being where the Imperials are looking.
- The hunter. Two forward guns, a carbonite rack in the hold, and just enough shielding to finish what it starts. Din Djarin's loadout, more or less.
- The home. Heavier plating, more cargo, a med bay's worth of upgrades — the beat-up family hauler a whole crew lives aboard between jobs.
None of those is the "right" one, and the validator keeps all three legal — that's the whole point.
Free, and yours
No subscription, no install. Anchored in SWURPG, but the stat blocks drop into any Star Wars tabletop game.
Love the Razor Crest? Start from the ST-70 and make it yours. Falcon fan? Build the YT-1300. Or design something nobody's flown before.
- Open the Starship Builder
- See "Last Chance"
- Browse the starship catalog for every chassis
Pick a hull, make it yours, and go fly it.
