SWURPG

DC-17m Interchangeable Weapon System

Ranged (Exotic)
Damage
2d8Energy
Range
100 ft
Weight
5 kg
Size
Medium
Attack ability
DEX
Recommended Lv
Lv 8+
Two-handedStun

About the DC-17m Interchangeable Weapon System

The signature weapon of the Republic's clone commandos, the DC-17m is not one gun but three, a modular firearm that reconfigures on the fly between a standard blaster rifle, a long-range sniper attachment, and an anti-armor grenade launcher. Squads like Delta and Omega carried them through the Clone Wars' deadliest operations, a single trooper able to swap roles mid-battle as the situation demanded without ever putting the weapon down. That versatility is precisely why it demands commando-grade training; the system's reconfiguration and the discipline to use each mode well are beyond a line trooper's remit. In its base form it delivers punishing blaster fire with a stun option, and the ability to become a sniper rifle or a demolition tool makes its wielder a self-contained fire team. Rare and prized, the DC-17m embodies the elite adaptability that made the commandos the Republic's sharpest instrument of war.

Notes

Rare. The clone commando's modular weapon — reconfigures on the fly between blaster, sniper, and anti-armor attachments. Requires commando training (Exotic proficiency).