SWURPG

Double Electrostaff

Melee (Advanced)
Damage
1d8/1d8Bludgeoning / Energy
Range
5 ft
Weight
3 kg
Size
Large
Attack ability
STR
Recommended Lv
Lv 1+
Two-handedStun

About the Double Electrostaff

Twin electromag-charged tips crown this two-ended combat staff, a design lineage stretching back to the phrik-alloy weapons the IG-100 MagnaGuards carried in defense of General Grievous. The alloy shrugs off a lightsaber's edge, which made the original models the rare melee arm that could genuinely trade blows with a Jedi. Each end delivers a bludgeoning crack laced with an electrical discharge tuned to overwhelm the nervous system, and a skilled staff-fighter flows between the two tips in an unbroken figure-eight, never presenting the same target twice. The stun charge means it can drop a living opponent without killing, a favorite trait among guards and bounty hunters who need their marks breathing. Its length demands two hands and open space, and in a corridor its greatest strength becomes its liability.