Double Electrostaff
Melee (Advanced)- Damage
- 1d8/1d8Bludgeoning / Energy
- Range
- 5 ft
- Weight
- 3 kg
- Size
- Large
- Attack ability
- STR
- Recommended Lv
- Lv 1+
About the Double Electrostaff
Twin electromag-charged tips crown this two-ended combat staff, a design lineage stretching back to the phrik-alloy weapons the IG-100 MagnaGuards carried in defense of General Grievous. The alloy shrugs off a lightsaber's edge, which made the original models the rare melee arm that could genuinely trade blows with a Jedi. Each end delivers a bludgeoning crack laced with an electrical discharge tuned to overwhelm the nervous system, and a skilled staff-fighter flows between the two tips in an unbroken figure-eight, never presenting the same target twice. The stun charge means it can drop a living opponent without killing, a favorite trait among guards and bounty hunters who need their marks breathing. Its length demands two hands and open space, and in a corridor its greatest strength becomes its liability.