Electropole
Melee (Advanced)- Damage
- 1d12Bludgeoning / Energy
- Range
- 5 ft
- Weight
- 1.3 kg
- Size
- Medium
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 4+
About the Electropole
Herders on Naboo carried electropoles to move the great placid kaadu and, when needed, to jolt a charging beast into retreat. The Gungans made them a weapon of war as well, a long haft capped with an energized tip that crackles on contact and drops a target with a numbing surge rather than a killing wound. Two hands span its length, giving reach that keeps a foe at bay, and its balance is light enough to spin and thrust with real speed. The current running through the head delivers a stunning shock, ideal for taking captives or breaking a charge without lethal intent. Gungan warriors paired them with cesta and shield in the ranks that met the Trade Federation's droid army at the Great Grass Plains, where the pole's stun proved as useful against machines as against flesh.