Electrostaff
Melee (Advanced)- Damage
- 1d10Bludgeoning / Energy
- Range
- 5 ft
- Weight
- 2 kg
- Size
- Large
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 3+
Two-handedFinesseStun
About the Electrostaff
The MagnaGuards of General Grievous swept these humming rods in disciplined arcs, and for good reason: an electrostaff's phrik alloy shaft shrugs off a lightsaber's edge, letting a mere droid or a determined mortal trade blows with a Jedi and live. Both ends crackle with an electromagnetic pulse fierce enough to stagger flesh or short a servo, so a glancing hit numbs and a solid one drops a target cold. Held in two hands, the staff is all sweeping reach and battering rhythm, better at controlling space and wearing an opponent down than delivering a clean kill. Palace guards, Separatist bodyguards, and countless mercenaries carried variants of it, prizing a weapon that could stand toe to toe with the galaxy's most feared blade.