SWURPG

Electrostaff

Melee (Advanced)
Damage
1d10Bludgeoning / Energy
Range
5 ft
Weight
2 kg
Size
Large
Attack ability
DEX or STR
Recommended Lv
Lv 3+
Two-handedFinesseStun

About the Electrostaff

The MagnaGuards of General Grievous swept these humming rods in disciplined arcs, and for good reason: an electrostaff's phrik alloy shaft shrugs off a lightsaber's edge, letting a mere droid or a determined mortal trade blows with a Jedi and live. Both ends crackle with an electromagnetic pulse fierce enough to stagger flesh or short a servo, so a glancing hit numbs and a solid one drops a target cold. Held in two hands, the staff is all sweeping reach and battering rhythm, better at controlling space and wearing an opponent down than delivering a clean kill. Palace guards, Separatist bodyguards, and countless mercenaries carried variants of it, prizing a weapon that could stand toe to toe with the galaxy's most feared blade.