EMP Grenade
Ranged (Light)- Damage
- 2d6Ion
- Range
- 30 ft
- Weight
- 0.5 kg
- Size
- Small
- Attack ability
- STR
- Recommended Lv
- Lv 1+
About the EMP Grenade
The EMP grenade fights machines instead of flesh, releasing a burst of ionizing energy that fries circuits, scrambles droid brains, and shorts out shields and electronics within its radius. Against organic troops it's nearly harmless; against a squad of battle droids, a security turret, or a sealed blast door's control panel, it's a scrambling, sparking catastrophe. Slicers, saboteurs, and anyone who expects to face droid armies or automated defenses carry them for the moments when a single toss can drop a wall of machines that blaster fire would take minutes to chew through. The ion pulse doesn't tear or burn, so a fleshy bystander walks away, but every droid, sensor, and powered device caught in the wash sputters and dies. In a galaxy that runs on droids and electronics, it's the great equalizer against the machine.