Great Lightsaber
Lightsabers- Damage
- 2d6Energy / Slashing
- Range
- 5 ft
- Weight
- 3 kg
- Size
- Large
- Attack ability
- STR
- Recommended Lv
- Lv 2+
About the Great Lightsaber
Some warriors want reach and shock more than elegance, and for them the blade is grown long and broad, gripped in both hands like a claymore of light. The Jedi called such heavy patterns great lightsabers or lightclubs, weapons that trade the standard blade's nimbleness for crushing sweeps that batter through a guard rather than slip past it. A larger emitter and a reinforced power cell feed the longer plasma arc, adding weight to the hilt and demanding a two-handed grip and real strength behind every stroke. Species of great size favored them, as did duelists who leaned on Form V's power over Form II's precision. The blade still cuts through nearly anything, but its momentum is a liability in close quarters, where a missed swing leaves the wielder wide open.
Lightsaber guides
- Lightsaber colors & their meanings — what each blade color means, plus the kyber crystal & KOTOR crystal system.
- Lightsaber forms — the seven combat forms and how each one plays.
- Lightsaber crystals & upgrades — every crystal, emitter, lens, power cell, and grip.