Power Hammer
Melee (Advanced)- Damage
- 2d6Bludgeoning
- Range
- 5 ft
- Weight
- 10 kg
- Size
- Large
- Attack ability
- STR
- Recommended Lv
- Lv 4+
About the Power Hammer
A power hammer looks like a smith's tool grown monstrous, and in truth many began as exactly that before someone bolted a percussive generator into the head. On impact the generator fires a concussive pulse, so the blow lands twice, once with the mass of the head and again with a shockwave that crumples plating and shatters bone beneath armor. Dock workers, droid wreckers, and demolition crews across the galaxy swing them to break machinery and clear debris, and the more warlike simply turned that force on other people. It is a brutal, two-handed weapon that demands strength and space to wind up, and it rewards neither finesse nor speed. But when it connects, few unarmored foes stay standing, and even hardened plate rings like a struck bell.