Remote Grenade
Ranged (Light)- Damage
- 1d12Energy
- Range
- 30 ft
- Weight
- 1 kg
- Size
- Tiny
- Attack ability
- STR
- Recommended Lv
- Lv 3+
About the Remote Grenade
The remote grenade removes the gamble of the timed fuse: armed and thrown, positioned, or stuck to a surface, it waits inert until its owner triggers it by transmitter, detonating at the exact instant of greatest advantage. Saboteurs, ambushers, and demolitions specialists love the control, seeding a corridor or a landing zone with charges and springing the trap only when the enemy has walked fully into the killbox. It can be rigged as a proximity mine, a delayed surprise, or a synchronized volley of several charges firing at once. The catch is discipline: a grenade that never gets the signal is just dead weight, and a compromised detonator can turn the whole scheme against its maker. Handled cleverly, though, few weapons let a single operative shape a battlefield so completely, choosing not just where the blast lands but the precise heartbeat in which it does.