Shockstaff
Melee (Advanced)- Damage
- 2d4/2d4Bludgeoning / Energy
- Range
- 5 ft
- Weight
- 3 kg
- Size
- Large
- Attack ability
- STR
- Recommended Lv
- Lv 3+
About the Shockstaff
Both ends of a shockstaff terminate in electro-charged strike heads, wrapping the shaft in an aura of snapping current that stuns as readily as it bruises. The design sits between the Gungan energy cesta and the Imperial electrostaff, favored by riot police, arena handlers, and security details who need to put a target down without killing them. Held like a quarterstaff, it lets a trained guard chain strikes from either tip, checking a charging assailant with one head while sweeping the legs with the other. The current does the work the blunt metal alone could not, overloading nerves and locking muscles on contact. It rewards fighters who keep the weapon moving, using its length to control range, and it excels in the kind of close, ugly, non-lethal brawl where lethal weapons would be a liability.