Stun Baton
Melee (Simple)- Damage
- 1d6Bludgeoning
- Range
- 5 ft
- Weight
- 0.5 kg
- Size
- Small
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 1+
About the Stun Baton
A rugged rod tipped with a shock emitter, the stun baton is the peacekeeper's standby, built to drop a target through pain and electrical shock rather than lethal force. Station security, riot police, corporate enforcers, and detention guards across the galaxy carry them because they subdue without killing, cracking against a limb or torso to lock up muscles and put a suspect on the ground. Light and quick, it favors control over carnage, letting a guard fend off a crowd or wrestle down a single troublemaker without drawing blood. The stun charge makes even a glancing blow punishing, and a solid hit can leave a grown fighter twitching and helpless. It is a weapon of order and containment, equally at home in a spaceport checkpoint, a prison block, or the belt of a bounty hunter who needs the bounty breathing when it is delivered.