Thermal Detonator
Ranged (Light)- Damage
- 6d8Energy
- Range
- 30 ft
- Weight
- 1 kg
- Size
- Tiny
- Attack ability
- STR
- Recommended Lv
- Lv 15+
About the Thermal Detonator
Few objects in the galaxy clear a room faster than the sight of an armed thermal detonator. This baradium-charged sphere releases its energy in a self-contained fusion burst that vaporizes everything within its radius and leaves nothing to chance, a blast so total that Boushh, the bounty-hunter disguise, used a single primed detonator to hold Jabba's entire court hostage. A spin-primed trigger arms it; a moment later there is a flash, a shockwave, and a crater. Militaries and mercenaries alike treat them with grave respect, because the same blast that annihilates a target does not distinguish friend from thrower who lingered too long. They are heavy, expensive, and tightly controlled, the province of demolition specialists and the truly desperate. Thrown into a bunker, a hangar, or a massed enemy formation, a thermal detonator does not wound. It erases.