Coven's Hex
Nightsister MagickDark- Cost
- 4 FP
- Activation
- Action
- Range
- 15 ft radius
- Recommended Lv
- Lv 10+
Effect
As an Action, you unleash a chorus of dark-side dread. Each enemy of your choice within 15 ft of you must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, a creature becomes Frightened of you while you concentrate (up to 3 rounds). A Frightened creature cannot willingly move closer to you and has disadvantage on attack rolls and ability checks. Each affected creature repeats the saving throw at the end of its turns, ending the effect on itself early on a success.
At the Table
A Nightsister coven-leader, surrounded by a squad of clone troopers closing in, spends 4 FP and an Action to loose a chorus of dark-side dread. Every trooper within the 15-ft radius she chooses must make a Wisdom save against her DC (8 + proficiency bonus + WIS mod); three of them fail and are now Frightened while she concentrates, up to 3 rounds. Pinned by terror, those troopers can't advance on her and attack at disadvantage, buying her coven time to encircle the wavering line, and each one gets to re-roll the save at the end of its turn to shake it off.
In the Lore
Fear is the Nightsisters' stock-in-trade. The witches of Dathomir wove dark-side magicks meant to break an enemy's nerve before a blade was ever raised, and their covens chanting in unison are a hallmark of the order as seen in The Clone Wars. Mother Talzin and Asajj Ventress channeled this terror-laden ichor magick against Jedi and rivals alike, and survivors like Merrin and figures such as Morgan Elsbeth carry that same tradition of weaponized dread. A group-spell like this, sapping the courage of all who stand against the coven, sits squarely within that canon of Nightsister fear-craft, distinct from the disciplined Control of the Jedi.