SWURPG

Cryokinesis

EnergyUniversal
Cost
2 FP
Activation
Action
Range
15 ft cone or 10 ft radius within 30 ft
Recommended Lv
Lv 5+
Prerequisites
LVL 5

Effect

As an Action, you rapidly draw heat out of the environment, freezing air, ground, or surfaces. Choose either a 15 ft cone originating from you or a 10 ft radius patch of ground within 30 ft that you can see. Each creature in the area must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 2d6 cold damage and its movement speed becomes 0 until the start of its next turn. On a successful save, the creature takes half damage and its movement speed is halved until the start of its next turn. The frozen ground in the affected area counts as difficult terrain until the start of your next turn.

At the Table

A Padawan, cornered on a frozen catwalk by a pack of charging vornskrs, spends 2 FP and rips the heat out of the air ahead in a 15-ft cone. Each beast rolls a Dexterity save against her DC of 8 + her Proficiency Bonus + her Wisdom modifier; the two that fail take 2d6 cold damage and lock in place, their speed dropping to 0 until their next turn, while the rest of the pack only slows to half speed. The rime-coated decking becomes difficult terrain, buying her a clean turn to break for the door before the ice thaws.

In the Lore

Cryokinesis is the cold counterpart to pyrokinesis, an Alter-difficulty Force technique that lets a Force-user draw heat away from a target or object, causing its temperature to plummet. In Legends it is cataloged among the Sith "Body" techniques in Book of Sith: Secrets from the Dark Side — alongside abilities like convection, drain life, and death field — and is generally framed around afflicting another being rather than tied to any single signature wielder. Both Jedi and Sith could in principle learn to manipulate temperature this way, though such raw, harmful applications tend to be treated as aggressive techniques rather than a core Jedi teaching. As a Universal technique here, it reflects that neutral footing: a tool of discipline and focus that either side of the Force can turn to its own ends. Note that in the source material the power chills a target by bleeding off its heat (it could not actually conjure or shape ice despite the name); the freezing of air, ground, and surfaces described below is this game's own dramatized expression of that effect.