SWURPG

Dominate Mind

MindDark
Cost
4 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 12+
Prerequisites
LVL 12

Effect

As an Action, you can fully dominate the mind of a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, you control the creature for up to 3 rounds while you maintain concentration. While dominated, the creature follows your commands to the best of its ability. At the end of each of its turns, it repeats the Wisdom saving throw, ending the effect on a success. Creatures that are immune to being Charmed or that have a higher Wisdom score than yours are unaffected and become immune to your Dominate Mind for 24 hours.

At the Table

A Sith inquisitor spends 4 FP and points a finger at the squad's heavy gunner 30 ft across the hangar, forcing a Wisdom save (DC = 8 + your Proficiency Bonus + your Wisdom modifier). The trooper fails, and for the next 3 rounds, while you hold concentration, he swings his repeater onto his own allies, following your commands to the best of his ability. He gets a fresh Wisdom save at the end of each of his turns, so the table sweats every roll, knowing one success snaps the leash. Just don't try it on the squad's iron-willed captain, whose higher Wisdom shrugs it off and locks him immune to your Dominate Mind for a full 24 hours.

In the Lore

Total domination of another mind is the darkest branch of the Force's Alter discipline, an outgrowth of the mind-influence tradition the Jedi practiced only as the gentle "mind trick" (Obi-Wan Kenobi, Mace Windu, and Rey all use the lighter touch). To seize full control of a sentient being's will, however, is a hallmark of the Sith and other dark-side users. In Legends, mind-influence ran a spectrum from the milder "affect mind" — the suggestion-level mind trick — up to "dominate mind," the forceful technique that overrode a target's will outright, a power Sith Lords such as Palpatine turned on entire bodies and minds to bend them to his purpose. The dark side was infamous for the corrupting cost of forcing one's will onto others: the deeper one reaches into another's mind, the more the dark side reaches back, which is why the Jedi Code treats outright domination of a free being as a transgression rather than a tool.