Energy Absorption II
EnergyLight- Cost
- 3 FP
- Activation
- Reaction
- Range
- Self
- Recommended Lv
- Lv 10+
Effect
As a Reaction, when you are hit by an attack or effect that deals energy damage, you can fully absorb and nullify that instance of damage. If you negate the damage this way, you also gain resistance to energy damage until the start of your next turn against further attacks from the same source (such as the same turret, weapon, or Force power).
At the Table
A Padawan is pinned behind a crate as a turret stitches the corridor with blaster bolts. One bolt has her dead to rights—so she spends her Reaction and 3 FP to fully absorb and nullify that instance of energy damage, the bolt guttering out against her open palm. Better still, that same turret now does nothing to her: she has resistance to its fire until the start of her next turn, buying her the heartbeat she needs to roll clear.
In the Lore
Absorbing raw energy into the body is a hallmark of deep Control mastery in the Jedi tradition, the same discipline that lets an adept turn aside fire, lightning, or blaster fire through sheer attunement to the Force. In Legends this art is called tutaminis, an umbrella of Control techniques taught to Jedi Initiates, and its masters could catch and disperse concentrated energy bare-handed: Nejaa Halcyon was renowned for catching lightsaber blades with his palm, while the Sith Lord Darth Plagueis could absorb blaster bolts in one hand and convert their energy into Force lightning. The principle is depicted on screen as well, most famously when Darth Vader raises a gloved hand to absorb Han Solo's blaster shots in The Empire Strikes Back, and it echoes through countless portrayals of Force-users negating energy attacks. Among the Jedi it is a defensive, Light-side art: where a Sith might hurl destructive energy, a Jedi learns to receive and unmake it.