SWURPG

Farsight

SenseUniversal
Cost
1 FP
Activation
Bonus Action
Range
Self
Recommended Lv
Lv 1+

Effect

As a Bonus Action, you extend your senses into the immediate future. Before the start of your next turn, you may roll one ability check, attack roll, or saving throw with advantage. You must choose to use this benefit before you roll.

At the Table

A Padawan, cornered on a swaying catwalk, spends a Bonus Action and 1 FP to read the next half-second before it happens. As the bounty hunter squeezes the trigger, she lets the future guide her hand and rolls her DEX saving throw against the blaster bolt with advantage. Because Farsight is range Self and costs nothing but the bonus action, she still has her full Action left to fire back. The catch: she had to commit to the advantage before the dice hit the table, so a cool head under pressure is everything.

In the Lore

Precognition is a hallmark of the Sense discipline, the classic Jedi practice of reaching beyond the present moment to glimpse what is coming. In the films it is the gift that lets Jedi like Anakin Skywalker dodge blaster fire on instinct and that warns Yoda and Obi-Wan Kenobi of disturbances before they arrive; Luke Skywalker leans on the same anticipatory awareness during his training with Yoda on Dagobah. In Legends lore, "farseeing" and battlefield precognition were formally studied techniques, and figures such as Jedi Master Plo Koon were noted for their sensitivity to events at a distance. Both Jedi and Sith cultivate this future-sight, though the Jedi treasure it as a tool of foresight and defense while the dark side more often bends it toward control and conquest.