Force Cloak
EnergyUniversal- Cost
- 2 FP
- Activation
- Bonus Action
- Range
- Self
- Recommended Lv
- Lv 1+
Effect
As a Bonus Action, you bend light and sound around yourself, becoming nearly invisible. Until the start of your next turn, or until you make an attack, use a Force power that targets another creature, or take a hostile action, you are considered Invisible. Creatures have disadvantage on Perception checks to detect you, and you have advantage on Stealth checks made to hide during this time. Outside of combat, a GM may allow you to maintain Force Cloak for up to 1 minute with concentration.
At the Table
A Padawan, pinned behind a crate as stormtroopers close in, spends 2 FP and a Bonus Action to bend light and sound around herself, flickering out of sight. With the troopers now at disadvantage on Perception to spot her and her own Stealth rolls at advantage, she slips along the wall to a side hatch. The catch: the instant she fires a shot or reaches out with a Force power at someone, the Cloak drops, so she holds her blaster and lets her boots do the talking until she's clear.
In the Lore
Cloaking oneself from sight draws on the same tradition as the Force's ability to "have a strong influence on the weak-minded," the Control-and-Alter art of affecting perception that Obi-Wan Kenobi famously used to wave his droid-laden speeder past the stormtroopers at the Mos Eisley checkpoint on Tatooine. In the broader tradition this self-concealment leans on Force Stealth and the affect-mind techniques practiced across both Jedi and Sith lineages, where a careful adept could pass unseen rather than fight. As a Universal power it favors neither side: a Jedi might use it to slip away and avoid bloodshed, while a Dark sider might use the very same trick to stalk a target. It reflects the long-standing idea that the most dangerous Force-user is often the one you never see coming.