SWURPG

Force Jump

KineticUniversal
Cost
2 FP
Activation
Bonus Action
Range
Self
Recommended Lv
Lv 1+

Effect

As a Bonus Action, you enhance your movement with the Force. Until the end of your turn, your jump distance becomes (Proficiency Bonus x 10 ft), up to a maximum vertical or horizontal jump equal to that distance. You do not provoke opportunity attacks from movement made as part of this jump. If you land adjacent to a creature, you have advantage on your next melee attack against that creature before the end of your turn.

At the Table

A Padawan, cornered on a catwalk by a pair of battle droids, spends 2 FP as a Bonus Action and lets the Force coil under her legs. With a Proficiency Bonus of +3, her jump distance becomes 30 ft, and she clears the gantry's edge to land right beside the lead droid without provoking an opportunity attack on the way over. Because she touched down adjacent, she has advantage on her next melee attack this turn, and her vibroblade comes down before the droid can react.

In the Lore

In Jedi and Sith practice alike, Force-augmented leaping falls under the Control discipline, where an adept channels the Force inward to push the body far past its natural limits. It is a hallmark of nearly every duelist on screen, from Obi-Wan Kenobi and Anakin Skywalker springing across the droid foundry and the Mustafar lava flows to Yoda and Darth Maul vaulting through their duels. As a Universal technique, it carries no Light or Dark alignment on its own; both traditions teach it as foundational athletic conditioning, often paired with Force Speed. In Legends lore it is frequently catalogued as the power "Force Jump" (or Burst of Speed's companion), a baseline skill expected of any combat-trained Force user.