Force Suppression
MindUniversal- Cost
- 4 FP
- Activation
- Action
- Range
- 30 ft
- Recommended Lv
- Lv 10+
Effect
As an Action, you wrench the currents of the Force around a creature you can see within 30 ft, disrupting its ability to channel the Force. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). • On a failed save, the creature cannot use Force powers until the end of its next turn and has disadvantage on Use the Force checks for 3 rounds. • On a successful save, the creature has disadvantage on its next Force power or Use the Force check before the end of its next turn. Creatures that do not use the Force are immune to Force Suppression.
At the Table
The Sith acolyte raises a hand to call down Force Lightning, and your Jedi Sentinel beats them to it: spend 4 FP and wrench the Force around them (WIS save, DC 8 + your Proficiency Bonus + WIS mod). They fail, and suddenly the lightning fizzles in their palm. For the rest of this round they can't channel a single Force power, and for the next three rounds every Use the Force check they attempt is at disadvantage. Even if they'd made the save, their next power would still have come out shaky and rolled at disadvantage. (Just don't waste it on the battle droids in the room. Creatures that don't touch the Force are flat-out immune.)
In the Lore
There is no single famous "Force Suppression" power in canon, but the idea of one Force-user choking off another's connection runs deep through both traditions. The clearest canon-adjacent cousin is the Force-blindness created by ysalamiri in Legends — the furry, Force-repelling lizards of Myrkr that Grand Admiral Thrawn exploited in Timothy Zahn's Thrawn trilogy (beginning with Heir to the Empire), generating bubbles in which a Force-user simply cannot touch the Force. The broader galaxy also knows Force-inhibiting restraints and cells used to neutralize captured Force-sensitives, a recurring idea across Star Wars storytelling. As a Universal "Mind" discipline it suits anyone trained to read and bend the Force currents of another mind, Jedi and Sith alike — kin to the mind-affecting techniques that fall under the classic Alter and Sense aspects of the Force. Both the Jedi (in their stealth-and-sabotage shadow operatives) and the Sith (in their dark-side inquisitors and assassins) cultivated ways to hunt and undo rival Force-users. Because it only bites on those who actually wield the Force, it is a duelist's tool against rival Force-users rather than a battlefield control power.