SWURPG

Ichor Bolt

Nightsister MagickDark
Cost
2 FP
Activation
Action
Range
60 ft
Recommended Lv
Lv 1+

Effect

As an Action, you hurl a bolt of crackling green ichor-energy at a creature you can see within 60 ft. Make a ranged Use the Force attack against the target. On a hit, it takes 2d8 energy damage.

At the Table

A Nightsister acolyte spends 2 FP, levels her hand at a stormtrooper twenty yards down the canyon, and rolls a ranged Use the Force attack as her Action. The bolt of crackling green ichor sails the full 60 ft, beats his armor, and erupts for 2d8 energy damage. No save to dodge it - this one lands on the attack roll, so a clean hit just burns. From level 1 it's the witch's reliable opening salvo: cheap, ranged, and meaner than a blaster bolt.

In the Lore

Ichor Bolt is drawn from the green magicks of Dathomir, the spellcasting tradition the Nightsister clans channel from the spirit ichor of their world rather than the orthodox Force taught by Jedi and Sith. In canon this power is most associated with Mother Talzin and her coven, whose witchcraft hurled bolts and tendrils of green energy, and it echoes through her disciples Asajj Ventress and Savage Opress, as well as later practitioners like Morgan Elsbeth and the survivor-witch Merrin. The signature emerald glow - distinct from blue or red lightning - marks it as Nightsister sorcery, a dark-side tradition the Jedi Order regarded as alien and dangerous. It sits firmly on the Dark side, a weaponized expression of the clan's blood-and-spirit magick.