Improved Lightsaber Throw
KineticUniversal- Cost
- 3 FP
- Activation
- Action
- Range
- 30 ft cone
- Recommended Lv
- Lv 10+
Effect
As an Action, you can hurl your ignited lightsaber in a sweeping 30 ft cone originating from you. Choose any number of creatures within that cone. Make a separate ranged attack against each creature using your Dexterity or Wisdom modifier (your choice). The first attack is made normally; each subsequent attack suffers a cumulative -2 penalty (-2 on the second attack, -4 on the third, -6 on the fourth, and so on). On a hit, a creature takes normal lightsaber damage. Creatures you choose to ignore in the cone are unaffected. After completing its path, the lightsaber immediately returns to your hand.
At the Table
A Jedi sentinel spends 3 FP and hurls her ignited blade into a 30 ft cone packed with battle droids. She tags four of them, rolling her first ranged attack (Dexterity or Wisdom, her call) clean, the second at -2, the third at -4, and the fourth at -6. Three hits land for full lightsaber damage, the trooper she chose to ignore is left untouched, and the saber loops back into her palm before the survivors can return fire.
In the Lore
Throwing the lightsaber is a classic telekinetic application of the blade, threading Alter (the Force-guided flight and return) with the precision of a duelist. In canon, Ahsoka Tano is famous for hurling and recalling her sabers in combat, and Ezra Bridger likewise uses telekinesis to throw and pull his blade through the Force; in Legends, saber throw is a recognized telekinetic technique within the traditions built around saber control, taught as a way to strike foes beyond melee reach without ever losing the weapon. Sweeping a single throw across a line of enemies is an advanced, high-discipline feat reserved for seasoned blade-wielders, which is why this improved version is gated behind real mastery rather than a beginner's trick.