SWURPG

Lightsaber Throw

KineticUniversal
Cost
1 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 1+
Prerequisites
Wielding an ignited lightsaber

Effect

As an Action, you can hurl your ignited lightsaber at a target within 30 ft, making a ranged attack using your Dexterity or Wisdom modifier (your choice). On a hit, it deals its normal lightsaber damage. Whether the attack hits or misses, the lightsaber immediately returns to your hand.

At the Table

A Padawan is pinned behind a crate while a battle droid lines up its shot 25 feet away. She burns 1 FP, takes her Action, and hurls her ignited blade — rolling the ranged attack with her Wisdom modifier instead of Dexterity. The saber bites home for its normal lightsaber damage, then snaps straight back into her palm before the droid can even react. Even on a clean miss inside that 30-ft band, the blade always comes home, so she's never left disarmed.

In the Lore

Telekinetically hurling a lightsaber is a classic application of the Force discipline of Alter, prized for striking foes a duelist can't reach. In canon, the most famous example comes in Return of the Jedi, when Darth Vader flings his blade at Luke Skywalker; across the films and shows, Jedi and Sith alike have used the Force to send and recall their blades. The technique features prominently in Legends and the Star Wars games, where it is a staple of Jedi and Sith — in The Force Unleashed, Galen Marek (Starkiller) wields a spinning, returning saber throw as one of his combat powers. Because it relies on Force-guided telekinesis rather than the dark side specifically, it sits comfortably in both Jedi and Sith practice as a Universal art.