Phase Shift
EnergyUniversal- Cost
- 2 FP
- Activation
- Bonus Action
- Range
- Self
- Recommended Lv
- Lv 10+
Effect
As a Bonus Action, you partially shift your body into the energy of the Force. Until the end of your current turn, you can move through creatures and solid, non-energy-based objects as if they were difficult terrain. You must end your movement in an unoccupied space; if you would end inside an object or creature, you are shunted to the nearest unoccupied space and take 1d6 Force damage. While Phase Shift is active, you have resistance to kinetic and energy damage from weapon attacks, but you cannot make opportunity attacks or physically manipulate unattended objects.
At the Table
Pinned in a dead-end corridor with two B1s closing in, your Level 10 Sentinel spends 2 FP as a Bonus Action and ghosts halfway into the Force. You stride straight through the lead droid as if wading through difficult terrain, resistant to its blaster bolts and vibroblade alike, and pop out clear on the far side. Just be sure to end your move in open space — clip a crate or a body and you're shunted to the nearest gap, taking 1d6 Force damage for the rough exit — and remember you can't swing an opportunity attack on the way past.
In the Lore
There is no technique named "Phase Shift" in Star Wars canon, but the idea of a Force-user briefly stepping out of full physical engagement draws on a long tradition of bending one's presence through the energy field that binds the galaxy. Its closest conceptual root is the classic Jedi discipline of Control — one of the three traditional pillars (Control, Sense, and Alter) — which governs mastery over one's own body and its relationship to the Force. The most direct precedent, however, comes from Star Wars Legends rather than canon: a rare, high-level power called simply Phase, which let a Force-user pass through solid matter such as walls and doors. Phase was used by the Jedi An'ya Kuro in the comic Emissaries to Malastare and later by Bazel Warv in Troy Denning's novel Fate of the Jedi: Abyss. Because that material is now Legends, no equivalent exists in current canon. As a universal Energy-category power, Phase Shift sits among these rare, mastery-level applications rather than belonging to any one Light or Dark tradition.