Pyrokinesis
EnergyUniversal- Cost
- 2 FP
- Activation
- Action
- Range
- 15 ft cone or 10x10 ft square within 30 ft
- Recommended Lv
- Lv 1+
Effect
As an Action, you superheat the air and ignite it with the Force, unleashing flame in a 15 ft cone originating from you or creating a 10 ft by 10 ft square of fire within 30 ft that you can see. Each creature in the cone or in the chosen square must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 2d6 fire damage and catches fire, taking 1d6 fire damage at the start of each of its turns until it or another creature uses an Action to extinguish the flames. On a successful save, the creature takes half damage and does not ignite.
At the Table
A squad of battle droids funnels into a narrow corridor, and your Sentinel decides to make them regret it. For 2 FP you spend your Action to unleash a 15 ft cone of Force-ignited flame; all four droids must make a Dexterity save (DC 8 + your Proficiency Bonus + your Wisdom modifier). Two of them fail, eating 2d6 fire damage and catching fire, taking another 1d6 at the start of each of their turns until someone burns an Action to slap out the flames. The other two save for half and walk out unlit, but the corridor is now a roaring chokepoint and the fight is yours to dictate.
In the Lore
Pyrokinesis, the Force-driven manipulation of heat and flame, is a classic Alter-discipline talent that, in Legends, was practiced across Force traditions by Jedi, Sith, and others alike. A practitioner could superheat and agitate air or the molecules of combustible objects to ignite fires or conjure flame outright. Notable Legends users span the light and dark sides and beyond the Jedi-Sith divide: Jedi Master Yarael Poof was renowned for triggering fires by manipulating the molecules of flammable materials, Leia Organa Solo learned to light flames through the Force, and the Dathomiri witches (including the Nightsisters) and the Singing Mountain Clan wove fire into their own spellwork. The Force's command over fire and energy appears in the films as well, most memorably in The Rise of Skywalker, when an enraged Rey accidentally unleashed Force power that destroyed a First Order transport. Because conjured flame is raw and offensive, aggressive Force users have often turned it into a weapon, even though the ability itself is neutral and was wielded freely by Jedi and dark-siders alike.