Spirit's Guidance
Nightsister MagickDark- Cost
- 1 FP
- Activation
- Bonus Action
- Range
- Touch
- Recommended Lv
- Lv 1+
Effect
As a Bonus Action, you whisper the counsel of ancestral spirits to a creature you can touch. The next attack roll or saving throw it makes before the end of your next turn gains a +1d4 bonus. The creature must choose to use this bonus before it rolls.
At the Table
A Nightsister acolyte, pinned with her sister behind a fallen tomb-pillar, spends 1 FP as a Bonus Action and lays a hand on the sister's shoulder, murmuring the counsel of the dead. On her sister's turn, the spirits steady her aim: she adds the +1d4 to her blaster shot, choosing to invoke it before she rolls, and the bonus turns a near-miss into a clean hit. Touch range means you have to be right beside your ally to whisper the ancestors' guidance, but at a single Force Point it is cheap insurance for a critical attack or a deadly save.
In the Lore
The Nightsisters of Dathomir drew their magicks not from the conventional Force but from the spirits of their ancestors, channeling them through the green ichor and ritual incantations of their clan. Mother Talzin, leader of the Nightsisters, was the foremost practitioner of this ancestral sorcery, calling on the dead to empower, curse, and counsel the living. This power reflects that tradition of seeking guidance and aid from departed spirits rather than the meditative Jedi connection to the living Force. Asajj Ventress and Morgan Elsbeth both carried forward elements of this Dathomiri craft, and the Nightsisters' reliance on the spirits of their fallen is a defining trait of their dark, clannish practice across both Star Wars canon and Legends.