SWURPG
Arkanian — playable species portrait for the Star Wars Universe RPG

Arkanian

Arkanians are a near-Human species of master geneticists from the frozen world of Arkania, infamous across the galaxy for their genetic-engineering breakthroughs, their towering intellect, and their colossal arrogance.

Home world: Arkania

Size
Medium
Speed
30 ft
Height
1.8 meters
Weight
75 kilograms
Adulthood
19 standard years

Traits

Infrared Vision

You have Advantage on Perception checks that rely on sight to detect warm-bodied creatures or heat sources in dim light or darkness, though not through solid cover. In direct, intense heat or bright solar glare you have Disadvantage on sight-based Perception checks and saves against being Blinded unless using appropriate eye shields.

Computational Recall

Once per Long Rest, after you roll but before the results are known, you can add +2 to an Intelligence-based ability check.

Intellectual Arrogance

You have a -2 penalty to Persuasion checks. If you fail a Persuasion check against a creature, further Persuasion checks against that creature are made with Disadvantage until you finish a Short Rest or offer a meaningful concession, favor, or apology.

Lore

Arkanians are a near-Human species of master geneticists from the frozen world of Arkania, infamous across the galaxy for their genetic-engineering breakthroughs, their towering intellect, and their colossal arrogance. For Star Wars fans, Arkanians are the scientist-aristocrats of the Old Republic and KOTOR era: pale-skinned, white-eyed, claw-fingered researchers who considered themselves the pinnacle of evolution and treated the rest of the galaxy as raw material to be improved. They engineered new species the way other cultures build machines, and the most famous of their creations, the Arkanian Offshoot, was both their proudest achievement and their deepest moral stain. Few species are so brilliant, and few are so willing to play god.

In appearance, Arkanians closely resemble Humans but are unmistakable on a second glance. Their skin is pale and their hair pure white, and their most defining feature is a pair of pupil-less, milky-white eyes. The purest-blooded Arkanians have entirely white eyes and four clawed digits on each hand, a marker of genetic "purity" their society prizes. Those white eyes are not just for show: Arkanians see into the infrared spectrum, letting them pick out warm bodies and heat sources across their dark, frigid homeworld. The same adaptation is a liability offworld, where younger, hotter suns force many Arkanians to wear blinders or eye shields to avoid being dazzled.

Arkanian society is built on scholarship, scientific debate, and the relentless pursuit of intellectual perfection, and it has been split for millennia along lines of genetic "purity." Arkanians considered themselves the apex of evolution, and that conviction curdles easily into open arrogance; they tend to view emotional display as inefficiency and lesser minds as obstacles. For thousands of years their geneticists were unrivaled experts in genetic manipulation, refining their own physiology through selective breeding while turning the same tools loose on other species. By the time of the Mandalorian Wars the Arkanians had splintered into so many bioengineered sub-species that no one could say with certainty what a "baseline" Arkanian even was.

The most consequential expression of that culture is the Arkanian Offshoot. Beginning in the Old Republic era, Arkanian geneticists mixed the blood of other species, chiefly Human, into their own to breed laborers for the vast diamond and gem mines of Arkania. These Offshoots had five-fingered hands and more Human-like eyes, and pure-blooded Arkanians treated them as second-class citizens or non-citizens entirely, an ongoing controversy known as the "Offshoot Question." Offshoots were not the Arkanians' only handiwork: Legends holds that they reshaped the Xexto into the long-necked Quermian species around 17,000 BBY, and in 490 BBY they uplifted their dim-witted Yaka neighbors into a cyborg-augmented sapient people. The Offshoots, plagued by weak immune systems, had largely died out by the end of the Mandalorian Wars, a quiet extinction the Arkanians did little to prevent.

Arkania's history is woven through the Old Republic. Once a world of the ancient Sith Empire, it later hosted the bioengineering giant Adascorp, the Adasca BioMechanical Corporation of Arkania, whose lord Arkoh Adasca appears in the Knights of the Old Republic comics scheming during the Mandalorian Wars to weaponize giant space-slug exogorths and exterminate the Offshoots. The Arkanian Revolution of 50 BBY saw renegade scientists, disgusted by the systematic alteration of the Yaka, raise an army of cyborg warriors against the ruling Arkanian Dominion before being put down with help from the Jedi, including Mace Windu. The species also produced its share of heroes, most notably the Jedi Master Arca Jeth, who trained students and fought through the Freedon Nadd Uprising in the centuries before the Great Sith War.

As player characters in SWURPG, Arkanians are pure intellect made playable. Their ability modifiers say it plainly: a sharp boost to Intelligence and a lift to Wisdom, paired with reduced Strength and Charisma, the profile of a brilliant, physically slight, socially abrasive thinker. They come trained in Knowledge: Sciences and Use Computer, the toolkit of a born researcher. Their Infrared Vision trait grants Advantage on sight-based Perception to spot warm-bodied creatures in the dark, with the same Disadvantage in bright glare that plagues them in lore, while Computational Recall lets them add +2 to an Intelligence check once per long rest, a flash of that famous Arkanian mind. The catch is Intellectual Arrogance: a standing penalty to Persuasion that worsens when they alienate someone, the mechanical price of believing they are the smartest being in any room. Play an Arkanian as a geneticist, slicer, medic, or coldly logical strategist whose greatest strength and greatest flaw are the same thing.

Physical Description

Arkanians closely resemble Humans but possess several distinctive traits that make them instantly recognizable in Star Wars species lore. Their skin is pale, their hair pure white, and their eyes pupilless and snow-colored—granting them excellent low-light vision but limiting color perception. Their four-fingered hands, long limbs, and symmetrical facial structure reflect generations of intentional genetic refinement.

Most Arkanians stand between 1.7 and 2 meters tall with slender, agile builds. Their movements are deliberate and controlled, reflecting a culture steeped in discipline and intellectual rigor. They often wear minimalist, technologically enhanced clothing—smart fabrics, embedded data interfaces, or streamlined uniforms designed for laboratory or research environments.

Culture & Personality

Arkanian culture revolves around scholarship, scientific debate, and the pursuit of intellectual perfection. Individuals are expected to excel in their chosen fields and contribute to society’s advancement through research, innovation, or medical expertise. This emphasis on achievement often manifests as competitiveness and emotional detachment.

While Arkanians may seem cold to more expressive Species, they maintain deep respect for competence and rationality. Friendships and alliances form through shared research goals or mutual professional admiration rather than emotional bonds. Ethical dilemmas play a major role in Arkanian history, particularly regarding genetic engineering, and opinions differ widely across modern Arkanian society.

As adventurers, Arkanians bring logic, precision, and strategic insight. They flourish in roles involving cybernetics, medicine, investigation, or tactical planning. Though teamwork may challenge them at times, those who earn their trust gain an advisor of exceptional clarity and intellect.

Frequently Asked Questions

What is a Arkanian in Star Wars?

Arkanians are a near-Human species of master geneticists from the frozen world of Arkania, infamous across the galaxy for their genetic-engineering breakthroughs, their towering intellect, and their colossal arrogance. For Star Wars fans, Arkanians are the scientist-aristocrats of the Old Republic and KOTOR era: pale-skinned, white-eyed, claw-fingered researchers who considered themselves the pinnacle of evolution and treated the rest of the galaxy as raw material to be improved. They engineered new species the way other cultures build machines, and the most famous of their creations, the Arkanian Offshoot, was both their proudest achievement and their deepest moral stain. Few species are so brilliant, and few are so willing to play god.

What are the Arkanian ability score modifiers in SWURPG?

A Arkanian character gains -1 Strength, +2 Intelligence, +1 Wisdom, and -1 Charisma to their ability scores in SWURPG.

What species traits do Arkanian characters have?

Arkanian characters have 3 species traits: Infrared Vision, Computational Recall, Intellectual Arrogance.

Can I play a Arkanian in SWURPG?

Yes — Arkanian is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.

What are some Arkanian names?

Example Arkanian names include Arkoh Adasca, Dolvan Genarik, Jaro Salaban, Kalor Nelprin, Marael Kortva, Sulan Bek. Generate more original Arkanian names with the SWURPG Star Wars name generator.