
Azumel
Argus "Six Eyes" Panox, the Azumel who sat in on Han Solo and Lando Calrissian's first sabacc game in the Lodge on Vandor, is the face of his species for most of the galaxy, and the nickname says everything: Azumels see the table from six angles at once, which is exactly why other gamblers watch their hands.
Home world: Azum, in the Azum system of the Itopol sector
- Size
- Medium
- Speed
- 30 ft
- Height
- 1.6 to 1.8 meters
- Weight
- 55 to 80 kilograms
- Adulthood
- 16 standard years
Traits
Sixfold Vision
You have Advantage on Investigation and Perception checks that rely on sight. You have Disadvantage on saving throws against being Blinded by intense flashes or glare; while affected, you also have Disadvantage on sight-based Investigation checks.
Eyes Everywhere
You gain Advantage on Initiative checks.
Lore
Argus "Six Eyes" Panox, the Azumel who sat in on Han Solo and Lando Calrissian's first sabacc game in the Lodge on Vandor, is the face of his species for most of the galaxy, and the nickname says everything: Azumels see the table from six angles at once, which is exactly why other gamblers watch their hands. They are a sentient six-eyed people from the world of Azum, and where most species get one viewpoint, an Azumel gets half a dozen working in parallel.
The six eyes sit on flexible stalks that sprout from the upper sides of the head in three vertically stacked pairs, and each stalk swivels independently. Eye color runs from blue to green to orange, set against skin that comes in gray, mottled brown, red, tan, or yellow. They have four fingers on each hand. Behind all those eyes is a brain built to fuse six separate fields of view into a single picture in real time, which is less a party trick than the defining feature of how an Azumel experiences the world.
Their homeworld, Azum, lies in the Azum system of the Itopol sector, out in the borderlands where the Expansion Region meets the Trailing Sectors. That places the species well off the Core's beaten paths, which fits how rarely they turn up elsewhere in the galaxy; an Azumel at a Core World card table is unusual enough to be remembered, the way Panox was.
What canon actually records about Azumels is anatomical rather than cultural, and that absence is worth being honest about. (Assumption: there is no established account of Azumel society, government, religion, or art in canon, so any such detail would be invented.) What is documented is the practical edge those independent eyestalks confer at games of chance and observation, and the reputation that comes with it, players who know an Azumel is at the table keep an eye on where his eyes are pointing.
Panox himself was first revealed in 2017 through an Omaze charity campaign for Solo: A Star Wars Story and went on to appear in the film as a fully practical puppet, his name a nod to Argus Panoptes, the hundred-eyed giant of Greek myth. He spoke Azumel, the species' own language, during the Lodge game around 10 BBY. He is, as far as the records go, the single Azumel the wider galaxy has a name and a face for.
For a SWURPG party, the Azumel is the player who never gets surprised and never misses the detail everyone else walks past. Six independently aimed eyes drive their Sixfold Vision, giving Advantage on sight-based Investigation and Perception (and Investigation proficiency on top), though the same wide-open eyes mean a flash grenade or a sudden glare hits them harder than most. Eyes Everywhere keeps Advantage on Initiative, because something is always already watching. The +2 Intelligence and +1 Wisdom reflect a mind wired to process many viewpoints at once; the -1 Charisma fits a being whose roving, multi-eyed stare other species find hard to read or trust. Play one as an investigator, a scout, or a card sharp who genuinely does see your tells before you do.
Physical Description
An Azumel's defining feature is its eyes: six of them, set on flexible stalks that sprout from the upper sides of the head in three vertically stacked pairs, each stalk swiveling independently. Eye color runs from blue to green to orange, set against skin in gray, mottled brown, red, tan, or yellow. Each hand has four fingers.
Behind the eyes is a brain built to fuse six separate fields of view into a single picture in real time — less a party trick than the basic way an Azumel takes in the world. (Canon documents the species' anatomy in some detail but very little beyond it, so build, height, and bearing past this are left open rather than invented.)
Culture & Personality
Canon says almost nothing about how Azumels think or live, and it is worth being honest about that rather than inventing a culture to fill the gap. What is documented is the practical consequence of all those eyes: an Azumel misses very little, takes in a room from several angles at once, and is correspondingly hard to surprise or deceive. Argus "Six Eyes" Panox earned his seat at a sabacc table on exactly that reputation — players who knew he was there kept track of where his eyes were pointing.
Off the gambling worlds the species turns up rarely enough that a single Azumel at a Core card table is remembered for it. (Assumption: there is no established account of Azumel society, government, or belief in canon; treat any such detail as table flavor a group invents for itself.)
At the table, an Azumel is the character who never gets ambushed and never misses the detail everyone else walks past — an investigator, a scout, or a card sharp who genuinely sees your tells before you do.
Frequently Asked Questions
What is a Azumel in Star Wars?
Argus "Six Eyes" Panox, the Azumel who sat in on Han Solo and Lando Calrissian's first sabacc game in the Lodge on Vandor, is the face of his species for most of the galaxy, and the nickname says everything: Azumels see the table from six angles at once, which is exactly why other gamblers watch their hands. They are a sentient six-eyed people from the world of Azum, and where most species get one viewpoint, an Azumel gets half a dozen working in parallel.
What are the Azumel ability score modifiers in SWURPG?
A Azumel character gains +2 Intelligence, +1 Wisdom, and -1 Charisma to their ability scores in SWURPG.
What species traits do Azumel characters have?
Azumel characters have 2 species traits: Sixfold Vision, Eyes Everywhere.
Can I play a Azumel in SWURPG?
Yes — Azumel is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Azumel names?
Example Azumel names include Argus Panox, Makkeer, Cibaba, Ressa Vanox, Tulek Harann. Generate more original Azumel names with the SWURPG Star Wars name generator.