
Chadra-Fan
Kabe, the meter-tall rodent who squeaked at Wuher for blue milk in the Mos Eisley cantina, is the face of the Chadra-Fan: a small, bat-faced, fur-covered species from the Outer Rim whose members tend to surface wherever there's a machine to take apart.
Home world: Chad
- Size
- Small
- Speed
- 20 ft
- Height
- 1.0 meter
- Weight
- 20 kilograms
- Adulthood
- 16 standard years
Traits
Darkvision
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Tinker's Instinct
You have Advantage on Mechanics checks, and you can use your reaction once per Long Rest to reroll a failed Mechanics check.
Skittish Reflexes
When you take a Critical Hit, you may make a DC 12 Wisdom saving throw. On a failure, you must use your next turn to take the Disengage action and move up to your Speed away from the attacker.
Frail Frame
You have Disadvantage on Strength saving throws.
Lore
Kabe, the meter-tall rodent who squeaked at Wuher for blue milk in the Mos Eisley cantina, is the face of the Chadra-Fan: a small, bat-faced, fur-covered species from the Outer Rim whose members tend to surface wherever there's a machine to take apart. She first put the species on screen in 1977's A New Hope, a quick brown-furred patron with oversized ears and dark eyes, and the broader galaxy has met Chadra-Fans ever since as junk dealers, technicians, rebels, and the occasional bounty hunter punching well above their size.
A grown Chadra-Fan rarely tops a meter. The build is unmistakably rodent-like, with large round ears carried since childhood, a flat nose, four nostrils, and short fur in black, brown, gray, or white over gray, tan, or pale skin. Their bodies run hot and fast: two hearts, clear blood, and a metabolism so quick that they work almost constantly and sleep only a couple of hours a day in short naps. That same speed has a cost. Chadra-Fans mature by about fifteen and rarely live past forty. They also carry an unusually rich sensorium for their size, including infrared vision and a sharp sense of smell, which lets them perceive the world in ways most humanoids can't.
Their homeworld is Chad, a swampy Outer Rim planet whose continents are mostly wetlands, marshes, and bayous. Nine moons drag the tides into a complicated rhythm of rising and falling water, and the species evolved on that world from small arboreal rodents that climbed above the wet. The constant threat of high water left its mark: a Chadra-Fan's instinctive fear is drowning, a deep-seated dread that reads as nerves to outsiders but is really the reflex of a creature shaped by a flooding world.
What Chadra-Fans are loved for is their hands. They tinker compulsively, stripping mechanical and electronic devices down and rebuilding them into something else entirely, and the better ones make a living in industrial research, dreaming up gadgets that engineers of more conventional species then scramble to reverse-engineer. Some of those improvised inventions get treated as collectors' pieces and even as art. The same restless metabolism that shortens their lives is what keeps them at the workbench almost around the clock.
Kabe remains the species' most famous face, but she isn't its whole story. (In Legends, she paired with the Ranat thief Het Nkik and ran small cons and thefts around Mos Eisley, scraping together the credits for the blue milk Wuher kept denying her.) Across the wider records, Chadra-Fans have turned up on every side of galactic conflict: the bounty hunters Troo-tril-tek and Tiver in the days of the Republic, rebels who stood against the Empire, and junk sellers working the margins of the trade lanes. For a species barely a meter tall, they leave a long trail.
In SWURPG, a Chadra-Fan is the small, quick, sensor-rich specialist who solves problems with wits and tools rather than muscle. The kit leans into that: a DEX bonus paired with a STR penalty (modeled here as Frail Frame) for the slight, nimble frame, plus Perception proficiency for those acute senses. Darkvision is the mechanical home of their canon infrared sight, Tinker's Instinct gives shape to the inventive engineering streak, and Skittish Reflexes captures the high-strung, drowning-wary edge that makes them hard to pin down. Play one as the party's tinkerer and scout, the little figure nobody watches who has already rewired the door, smelled the ambush, and is halfway out the duct before the shooting starts.
Physical Description
Chadra-Fan are small rodent-like humanoids typically standing around one meter tall. They possess large, wide-set ears capable of detecting faint auditory cues, allowing them to notice subtle environmental changes or distant movement. Their short muzzles end in highly sensitive noses that help them track scents or identify chemical traces. Their large, shiny eyes reflect light easily, supporting low-light vision.
Their fur ranges from brown to gray, occasionally accented by lighter patterns along the face or limbs. Chadra-Fan bodies are lightweight but nimble, enabling swift movements and impressive agility despite their size. They favor practical, tool-laden clothing, often with belts, pouches, or makeshift gear tailored for mechanical work.
Expressions among Chadra-Fan are extremely animated; their ears shift constantly, their noses twitch, and their posture reflects their emotional state with comedic clarity. This expressiveness has made them popular in social and multicultural groups.
Culture & Personality
Chadra-Fan are exuberant, friendly, and endlessly curious. Their cultural upbringing encourages emotional openness, collaborative problem-solving, and joyful exploration. They approach life with an enthusiasm that can be disarming in high-stress situations but often proves invaluable in maintaining team morale. Their quick reasoning and ability to adapt make them natural improvisers.
Clans and family groups prioritize shared resources, mutual support, and communal celebration. Storytelling, dancing, music, and playful competition are integral to Chadra-Fan community life. They rarely dwell on negativity and instead seek excitement, laughter, and meaningful connection.
As adventurers, Chadra-Fan bring levity, ingenuity, and support-focused skill sets. Their sincere loyalty to friends and allies, combined with technical competence, makes them indispensable team players capable of turning even dire circumstances into opportunities for creative heroism.
Frequently Asked Questions
What is a Chadra-Fan in Star Wars?
Kabe, the meter-tall rodent who squeaked at Wuher for blue milk in the Mos Eisley cantina, is the face of the Chadra-Fan: a small, bat-faced, fur-covered species from the Outer Rim whose members tend to surface wherever there's a machine to take apart. She first put the species on screen in 1977's A New Hope, a quick brown-furred patron with oversized ears and dark eyes, and the broader galaxy has met Chadra-Fans ever since as junk dealers, technicians, rebels, and the occasional bounty hunter punching well above their size.
What are the Chadra-Fan ability score modifiers in SWURPG?
A Chadra-Fan character gains -2 Strength and +2 Dexterity to their ability scores in SWURPG.
What species traits do Chadra-Fan characters have?
Chadra-Fan characters have 4 species traits: Darkvision, Tinker's Instinct, Skittish Reflexes, Frail Frame.
Can I play a Chadra-Fan in SWURPG?
Yes — Chadra-Fan is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Chadra-Fan names?
Example Chadra-Fan names include Fandar, Gudb, Kabe, T'achak T'andar, Tekli, Tutti Snibit. Generate more original Chadra-Fan names with the SWURPG Star Wars name generator.