
Ewok
Ewoks are the small, furred forest dwellers of the moon of Endor whose spears, slings, and falling-log traps helped a Rebel strike team destroy the shield generator protecting the second Death Star at the Battle of Endor.
Home world: Forest Moon of Endor
- Size
- Small
- Speed
- 20 ft
- Height
- 1.0 meter
- Weight
- 30 kilograms
- Adulthood
- 14 standard years
Traits
Natural Affinity
While in a natural outdoor environment, you have Advantage on Survival, Perception, and Stealth checks.
Primitive Nature
You have Disadvantage on Use Computer and Mechanics checks. You can only gain class starting proficiencies with Melee (Simple), Melee (Lightsabers), and Ranged (Light) weapons, even if your class would normally grant others. You can still acquire further weapon proficiencies through ASI alternative traits or level progression.
Perceptive Nose
You have Advantage on Perception checks due to your sensitive sense of smell.
Lore
Ewoks are the small, furred forest dwellers of the moon of Endor whose spears, slings, and falling-log traps helped a Rebel strike team destroy the shield generator protecting the second Death Star at the Battle of Endor. The most famous of them is Wicket W. Warrick, the young scout from Bright Tree Village who found Princess Leia in the woods and drew the whole tribe into the fight. To the galaxy at large, the Ewoks looked like nothing more than a band of teddy-bear-sized primitives. By the end of that battle they had wrecked Imperial walkers, overrun a legion of stormtroopers, and earned a place in the story of how the Emperor fell.
An Ewok stands roughly a meter tall and weighs about thirty kilograms, a stocky, upright biped covered head to toe in dense fur that runs from light tan through brown and gray to near-black. The coat is built for Endor's cold forest nights, and beneath it sits a flat, expressive face dominated by large, jewel-like eyes that see well in low light. Rounded ears swivel toward faint sounds, a short muzzle produces the wide range of yips and chatter that make up their speech, and their hands carry two fingers and an opposable thumb, enough to knap stone, lash cordage, and carve the wooden spears and gliders they fight with. Their sense of smell is sharp enough to track prey by scent alone through dense undergrowth.
The Ewoks are native to the forest moon of Endor, a green world of giant trees whose canopy forms a second landscape hundreds of meters off the ground. They live high in that canopy in arboreal villages like Bright Tree Village, a settlement of around two hundred built from carved timber, bark fiber, and vine, its huts and gathering platforms linked by rope bridges, ladders, and rope-and-pulley lifts. Theirs is a hunter-gatherer life keyed to the rhythms of the forest: they forage, they hunt creatures far larger than themselves in coordinated bands, and they defend their homes against Endor's predators. Generations of pursuing big game taught them to work as a pack and to let the forest itself do the heavy fighting.
Ewok culture is tribal, communal, and steeped in the spiritual. Bright Tree Village answered to Chief Chirpa and his Council of Elders, advised by the shaman Logray, who read omens in the forest, led healing rites, and guided the clan through the seasons. Their world is alive with spirits and signs, and that worldview can read as superstition to outsiders. It is exactly what tripped them up when they met the golden protocol droid C-3PO and took him for the Golden One, a deity from their old stories. Logray promptly ordered Luke Skywalker, Han Solo, and Chewbacca cooked as an offering, and only a Force-driven levitation of "the god" talked them down. For all that, the same hands that build shrines and beat festival drums also weave the snares, deadfalls, slings, bolas, and hang-gliders that make these people far more dangerous than their size suggests.
At the Battle of Endor, that danger turned on the Empire. When Imperial troops felled the trees to raise the shield generator's bunker, the Ewoks joined the Rebels and fought the way they hunt: scattering, ambushing, and using the forest as a weapon. Tripwires clotheslined scout troopers off their speeder bikes. Hailstorms of slung stones drove stormtroopers to the ground, where spear-and-knife bands swarmed them. Gliders dropped rocks from overhead. And the great log traps the tribe had first built against the Gorax came down on Imperial walkers: a rolling-log trap and, most famously, two suspended logs cut loose to swing together and crush an AT-ST between them. With nothing but stone-age tools and total command of their ground, the Ewoks broke the Imperial line and let the Rebels reach the bunker.
As player characters, Ewoks are the embodiment of the small fighter who wins by knowing the terrain. Their built-in package leans hard into the wilderness: Natural Affinity grants Advantage on Survival, Perception, and Stealth out in the open country they were born to, and Perceptive Nose adds Advantage on Perception checks from that keen sense of smell, making an Ewok a near-unmatched scout, tracker, and ambusher. The trade-off is Primitive Nature, the stone-age inheritance made mechanical: Disadvantage on Use Computer and Mechanics, and weapon training limited to simple melee, lightsabers, and light ranged arms unless you earn more through later progression. Play an Ewok as a guerrilla, a hunter, or a wide-eyed traveler far from the trees, and lean into the truth the Empire learned the hard way, that courage and cunning at one meter tall can topple something a hundred times your size.
Physical Description
Ewoks are small, fur-covered humanoids averaging about one meter in height. Their dense fur coats, which range in color from light tan to deep brown, gray, or black, provide insulation against Endor’s cool forest nights. Their expressive faces feature large eyes that grant excellent low-light vision, rounded ears that swivel to detect subtle sounds, and short muzzles that allow a wide range of vocalizations. Their compact bodies combine agility with surprising strength, enabling them to climb trees with speed and precision.
Their hands and feet are dexterous, allowing Ewoks to craft intricate tools, weave rope, and operate complex pulley systems. Their sturdy limbs make them adept at navigating uneven terrain, swinging through vines, and leaping between branches. They often wear handmade hoods, sashes, or simple garments decorated with feathers, beads, or bones—each symbolizing clan affiliation or personal accomplishment.
Because their bodies are optimized for arboreal life, Ewoks move quietly and efficiently through forest environments. Their footsteps are light, their balance impeccable, and their senses keen—traits that make them natural hunters and formidable ambushers despite their diminutive stature.
Culture & Personality
Ewoks are warm-hearted, curious, and community-oriented, placing immense value on trust, friendship, and loyalty. Their society is built around large extended families led by chiefs and shamans who guide decision-making through consensus and spiritual insight. While they may initially appear cautious or wary of outsiders, Ewoks quickly form strong bonds with those who demonstrate kindness or bravery. Their sense of humor, playful energy, and eagerness to celebrate life give their culture a joyful and inviting atmosphere.
Ewok customs revolve around seasonal rituals, storytelling gatherings, dance, and communal meals. They believe strongly in omens, ancestral spirits, and the interconnectedness of all living things. Their shamans serve as healers, diviners, and keepers of sacred lore, ensuring that each generation maintains respect for the forest’s delicate balance. Conflict between clans is rare and typically resolved through symbolic challenges or ceremonial competitions rather than violence.
As adventurers, Ewoks bring enthusiasm, creativity, and surprising strategic acumen. Their natural talents for scouting, survival, and clever engineering make them invaluable in wilderness campaigns. Though underestimated by many Species, Ewoks quickly defy expectations, proving that courage and heart can overcome any perceived weakness.
Frequently Asked Questions
What is a Ewok in Star Wars?
Ewoks are the small, furred forest dwellers of the moon of Endor whose spears, slings, and falling-log traps helped a Rebel strike team destroy the shield generator protecting the second Death Star at the Battle of Endor. The most famous of them is Wicket W. Warrick, the young scout from Bright Tree Village who found Princess Leia in the woods and drew the whole tribe into the fight. To the galaxy at large, the Ewoks looked like nothing more than a band of teddy-bear-sized primitives. By the end of that battle they had wrecked Imperial walkers, overrun a legion of stormtroopers, and earned a place in the story of how the Emperor fell.
What are the Ewok ability score modifiers in SWURPG?
A Ewok character gains +2 Dexterity and -2 Intelligence to their ability scores in SWURPG.
What species traits do Ewok characters have?
Ewok characters have 3 species traits: Natural Affinity, Primitive Nature, Perceptive Nose.
Can I play a Ewok in SWURPG?
Yes — Ewok is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Ewok names?
Example Ewok names include Asha, Chirpa, Deej, Kneesaa, Latara, Logray. Generate more original Ewok names with the SWURPG Star Wars name generator.