SWURPG
Ithorian — playable species portrait for the Star Wars Universe RPG

Ithorian

The "Hammerhead" who shares a drink in the Mos Eisley Cantina when Luke and Obi-Wan walk in is an Ithorian named Momaw Nadon, and that curved, two-sided skull has been a fixture of the Star Wars galaxy since the first film in 1977.

Home world: Ithor

Size
Medium
Speed
30 ft
Height
2.0 meters
Weight
90 kilograms
Adulthood
18 standard years

Traits

Ithorian Bellow

Once per Short Rest, you can emit a sonic bellow in a 15-foot cone. Each creature must succeed on a DC 12 Constitution saving throw or take 1d8 + CON + Proficiency Bonus sonic damage and be pushed 5 feet away. On a success, the creature takes half damage and is not pushed.

Natural Healer

You gain a +2 bonus to Treat Injury checks. Once per Long Rest, you may reroll a failed Treat Injury check.

Peaceful by Nature

You have Disadvantage on your first attack roll in any combat encounter.

Wide Frame

You have Disadvantage on Stealth checks.

Open-Minded Vulnerability

You have Disadvantage on saving throws against mind-affecting Force powers.

Lore

The "Hammerhead" who shares a drink in the Mos Eisley Cantina when Luke and Obi-Wan walk in is an Ithorian named Momaw Nadon, and that curved, two-sided skull has been a fixture of the Star Wars galaxy since the first film in 1977. Ithorians are a peaceful, herbivorous people from the world of Ithor, instantly recognizable by their domed, T-shaped heads and the deep, doubled voice that earned them their nickname. They tend to turn up wherever the galaxy needs a healer, a diplomat, or someone who simply refuses to throw the first punch.

The head is the giveaway. An Ithorian's neck arches forward and splits into a broad, hammer-like crest, with eyes set on the outer curves for a wide field of view. They have two mouths, one on each side of the neck, fed by four throats, which lets them speak in a resonant stereo that no human larynx can match. That same anatomy makes Galactic Basic nearly impossible for them to pronounce, so most wear a translator collar to be understood by outsiders. They are tall and slender rather than powerful, with long arms suited to gardening and gathering, skin in browns and tans and greens, and a digestive system (two stomachs) built entirely for plants.

Their homeworld, Ithor, sits in the Mid Rim, and most of its surface is one vast, unbroken rainforest the Ithorians call the Mother Jungle. They consider that jungle sacred and largely forbidden to walk on, so rather than build cities on the ground they live in floating "herdships," enormous repulsorlift platforms that drift above the canopy as cities, marketplaces, and gardens in the sky. A great many Ithorians go their whole lives barely touching the soil of their own planet, tending instead to the gardens they carry with them.

Ithorian society is organized into herds, each led by a priest who doubles as the herd's healer, and their faith is woven through everything. They follow the Law of Life: harvest only non-sentient plants, and replant two for every one taken. (In Legends, this reverence extends to the bafforr trees, crystalline plants whose linked root systems form a shared, near-sentient mind that can converse with the Ithorians who tend them; the planet's priests and oracles are described as Force-sensitive, able to hear the Mother Jungle's call.) Their pacifism is genuine and strict enough that Ithorians who turn to violence are exiled from the homeworld.

Momaw Nadon is exactly that kind of exile. In the films he is just a background alien, but his story is that he was banished from Ithor for surrendering his people's agricultural secrets to the Empire to save his herd from orbital bombardment, which is how he ended up nursing a hidden garden outside Mos Eisley and quietly sheltering Rebels. Other Ithorians made their mark very differently: Roron Corobb was a Jedi Master during the Clone Wars who could channel the Force into his sonic bellow hard enough to shatter iron and shred plasteel, and in current canon the ancient collector Dok-Ondar runs his Den of Antiquities on Batuu, over two centuries old and famously hard to bargain with.

In SWURPG an Ithorian leans into wisdom and care rather than reflexes, with the +2 Wisdom and -2 Dexterity in their ability modifiers and built-in Treat Injury training backed by Natural Healer, making them superb medics and mentors. The Ithorian Bellow gives even a gentle character a real weapon in a crisis, the sonic blast that Corobb turned into a Jedi technique. But the kit keeps them honest to the species: Peaceful by Nature hands you Disadvantage on your first attack of any fight, Wide Frame makes that lanky body bad at hiding, and Open-Minded Vulnerability leaves their trusting minds exposed to mind-affecting Force powers. They shine as healers, negotiators, botanists, and spiritual guides who would rather mend the galaxy than fight it.

Physical Description

Ithorians are tall, slender herbivorous humanoids distinguished by their elongated necks and uniquely shaped, hammerhead-like heads. Their twin mouths—one on each side of the neck—allow them to speak in a natural stereo voice, producing a deep, resonant tone. Their eyes sit on the outer edges of their hammer-shaped craniums, providing a wide field of vision suited to monitoring large forest environments. Skin tones range from warm browns to shades of tan, beige, or green, often reflecting natural camouflage for their jungle home.

Their physiques are generally graceful rather than muscular, built for slow but steady movement through dense vegetation. Their long arms and fingers aid in gathering plant materials and performing delicate agricultural work. Clothing worn by Ithorians tends to be functional, flowing, and often adorned with natural motifs representing flora or environmental cycles. Many adopt robes or layered garments symbolic of their connection to Ithor’s ecological balance.

Their internal biology supports a plant-based diet, with digestive systems specialized for fibrous vegetation. Their twin mouths and unusual vocal structure contribute to powerful sonic potential described in Legends, though Ithorians rarely use these abilities offensively. Their posture and movements convey gentleness and attentiveness, reflecting their cultural emphasis on harmony.

In offworld environments, Ithorians often maintain humidity levels conducive to their health and may adorn their clothing with breathing aids or environmental seals when exploring hazardous regions. Their calm presence and distinctive voices make them easily recognizable across the galaxy.

Culture & Personality

Ithorian culture is built upon deep spirituality, environmental stewardship, and pacifism. Their reverence for the Mother Jungle guides every aspect of their behavior, emphasizing compassion, healing, and mutual respect. Ithorians generally avoid violence, preferring diplomacy and negotiation to resolve conflict. This tendency does not reflect weakness but a commitment to preserving life and preventing unnecessary harm.

Their customs revolve around communal living, shared responsibility, and ecological harmony. Life aboard herd ships creates environments where cooperation is essential, and individuals contribute to agricultural, cultural, or spiritual practices sustaining the community. Festivals, rituals, and artistic traditions often celebrate growth, renewal, and the interconnectedness of ecosystems.

Ithorians are also known for their ecological expertise, serving as botanists, agricultural engineers, and environmental consultants across the Star Wars galaxy. Their knowledge has aided in planetary restoration, farming innovations, and relief efforts following natural disasters. Their peaceful presence and calming demeanor often make them effective mediators in disputes.

As adventurers, Ithorians bring a unique combination of empathy, wisdom, and environmental awareness. Their cultural values may lead them to protect endangered species, restore damaged planets, or mediate conflicts that threaten fragile ecosystems. Their distinctive physiology and spiritual identity make them memorable and impactful characters in any SWURPG campaign.

Frequently Asked Questions

What is a Ithorian in Star Wars?

The "Hammerhead" who shares a drink in the Mos Eisley Cantina when Luke and Obi-Wan walk in is an Ithorian named Momaw Nadon, and that curved, two-sided skull has been a fixture of the Star Wars galaxy since the first film in 1977. Ithorians are a peaceful, herbivorous people from the world of Ithor, instantly recognizable by their domed, T-shaped heads and the deep, doubled voice that earned them their nickname. They tend to turn up wherever the galaxy needs a healer, a diplomat, or someone who simply refuses to throw the first punch.

What are the Ithorian ability score modifiers in SWURPG?

A Ithorian character gains -2 Dexterity and +2 Wisdom to their ability scores in SWURPG.

What species traits do Ithorian characters have?

Ithorian characters have 5 species traits: Ithorian Bellow, Natural Healer, Peaceful by Nature, Wide Frame, Open-Minded Vulnerability.

Can I play a Ithorian in SWURPG?

Yes — Ithorian is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.

What are some Ithorian names?

Example Ithorian names include Fandomar, Momaw, Oraltor, Tomia, Trangle, Umwaw. Generate more original Ithorian names with the SWURPG Star Wars name generator.