
Thakwaash
Hohass Ekwesh flew as Wraith Six in the New Republic's Wraith Squadron, a three-meter equinoid giant his squadronmates nicknamed "Runt" because, at barely two meters, he was undersized for a Thakwaash.
Home world: Thakwaa, a temperate world of open plains in the Outer Rim.
- Size
- Medium
- Speed
- 40 ft
- Height
- 2.8 to 3 meters
- Weight
- 130 kilograms
- Adulthood
- 15 standard years
Traits
Charge Attack
If you move at least 20 ft straight toward a target and hit with a melee attack, add +1 die of the weapon's damage.
Multi-Mind
Your minds compensate for each other in moments of stress. You have Advantage on saving throws against Charm or Fear effects. When you roll a natural 1 on an ability check, you become Distracted and have Disadvantage on your next roll of the same type.
Unpredictable Personality Shift
Once per Short Rest, you can use a Skill check as if you were proficient with that Skill. If you fail that Skill check, you lose your Reaction until the end of your next turn.
Lore
Hohass Ekwesh flew as Wraith Six in the New Republic's Wraith Squadron, a three-meter equinoid giant his squadronmates nicknamed "Runt" because, at barely two meters, he was undersized for a Thakwaash. That joke says everything about the species: a Thakwaash who looks small to other Thakwaash is still taller and roughly three times stronger than a grown human. They are towering horse-faced bipeds from the plains world of Thakwaa, and the thing that fascinates the rest of the galaxy is not their muscle but their minds, of which each individual has several.
A Thakwaash stands close to three meters with an athletic, heavily muscled build that makes the height read as bulk rather than lankiness. The face is unmistakably equine, with flaring nostrils, a strong jaw, and large dark eyes, the whole frame covered in fur and crowned by a mane running down the head and back. Their raw strength is the consistent fact across every source on them: roughly triple that of an average human male, enough that a Thakwaash can manhandle most humanoids without much effort. They are fast over open ground and built to close distance, which lines up with a people who evolved on grassland.
Thakwaa is a temperate, grass-covered world in the Thakwaa system of the Tunka sector, out in the Outer Rim. (Most of the detailed material on Thakwaa and the Thakwaash comes from Legends, first appearing in Aaron Allston's 1998 X-Wing novel Iron Fist.) It sat isolated and largely ignored for much of its history, and the Galactic Empire never bothered to conquer it, not because the planet was worthless but because subduing a population this strong, this stubborn, and this mentally unpredictable was judged more trouble than it was worth. The Thakwaash later threw in with the New Republic.
The defining trait is the Multi-Mind. Every Thakwaash carries several distinct personalities, each specialized for a task, one for piloting, one for conversation, one for fighting, one for cold analysis, and they switch between them as the situation demands. This is their healthy baseline, not a disorder, and it would only be read as psychosis in a human. They discover more "minds" as they age and get better at calling up the right one on cue. The shared-but-fragmented memory between minds explains a lot of Thakwaash quirks, including the habit of referring to themselves in the plural and the need to repeat an introduction after a shift. It also gives them an unusual knack for modeling how other beings think, which makes them eerily good at imitating someone's handwriting, mannerisms, or reasoning.
That same trait nearly washed Ekwesh out of flight school. He kept losing himself to a "pilot mind" that treated everything in the sky as a target and didn't take orders well. He learned to control the handoff and became a genuinely excellent combat pilot, founding Wraith Six and flying the campaign against Warlord Zsinj alongside his wingman and close friend. His arc is the species in miniature: the plural mind is a liability until you learn to drive it, and then it's an edge nobody else has.
In SWURPG, a Thakwaash is the obvious pick for a heavy melee bruiser, with a +4 STR modifier that backs up the lore's "three times a human" strength and a -2 WIS reflecting how scattered and hard to center the plural mind can be. Charge Attack rewards the grassland-runner build, adding a die of weapon damage when you close 20 feet straight into a target. Multi-Mind gives Advantage against Charm and Fear (a second mind steps up when one falters) at the cost of a Distracted penalty when a check goes badly wrong, and Unpredictable Personality Shift lets you, once per short rest, make any skill check as if proficient, the right "mind" surfacing for the moment, with a real consequence if that gamble fails. The kit is honest to the fiction, intimidating physically and genuinely unpredictable to play.
Physical Description
Thakwaash are towering equinoid bipeds whose immense size makes them impossible to overlook. Averaging close to three meters in height, they possess broad chests, corded muscles, and long, powerful limbs capable of extraordinary feats of strength. Their bodies are covered in thick fur that ranges from dark gray to deep brown or black, with longer, wilder manes running from the crown of the head down the back. Their faces blend humanoid and equine traits: wide flaring nostrils, large dark eyes, strong jaws, and small pointed ears that flick in response to sound and emotion. Despite their bulk, Thakwaash move with a surprising animal grace, their manes and fur rippling as they shift weight or break into a charge. Their voices are deep and resonant, often accented with snorts or whinnies that convey subtle emotional cues. When fully geared for battle or travel, they resemble living battering rams—massive, confident, and poised to strike with overwhelming force.
Culture & Personality
Thakwaash psychology is defined by a naturally plural mind: each individual possesses multiple distinct personalities, or "minds," that switch in and out with little warning. These personas specialize in different tasks—one might excel at piloting, another at conversation, another at combat, and another at quiet analysis. While these shifts can be abrupt and startling to outsiders, they are normal and healthy for Thakwaash. Each mind shares broad memories with the others, though details often blur, leading to repeated introductions or explanations. Thakwaash culture embraces this multiplicity, teaching individuals to identify and call upon the right mind for the right moment. Outsiders often find them unpredictable, but their versatility makes them highly adaptable in crisis. Their society values directness, courage, and internal harmony, and many Thakwaash practice rituals or disciplines to keep their competing minds in balance. Offworld, they are seen as physically intimidating yet strangely charismatic, their shifting personas creating conversations that are never the same twice.
Frequently Asked Questions
What is a Thakwaash in Star Wars?
Hohass Ekwesh flew as Wraith Six in the New Republic's Wraith Squadron, a three-meter equinoid giant his squadronmates nicknamed "Runt" because, at barely two meters, he was undersized for a Thakwaash. That joke says everything about the species: a Thakwaash who looks small to other Thakwaash is still taller and roughly three times stronger than a grown human. They are towering horse-faced bipeds from the plains world of Thakwaa, and the thing that fascinates the rest of the galaxy is not their muscle but their minds, of which each individual has several.
What are the Thakwaash ability score modifiers in SWURPG?
A Thakwaash character gains +4 Strength and -2 Wisdom to their ability scores in SWURPG.
What species traits do Thakwaash characters have?
Thakwaash characters have 3 species traits: Charge Attack, Multi-Mind, Unpredictable Personality Shift.
Can I play a Thakwaash in SWURPG?
Yes — Thakwaash is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Thakwaash names?
Example Thakwaash names include Aythar Desh, Hohass Ekwesh, Shakwa Rahakas, Jiva Shelani, Wec Taskelor.. Generate more original Thakwaash names with the SWURPG Star Wars name generator.