
Ugnaught
Kuiil, the gruff vapor farmer who repaired Din Djarin's Razor Crest and rebuilt the assassin droid IG-11 in The Mandalorian, is the Ugnaught most of the galaxy would recognize, and he was true to type: a porcine, white-whiskered tinkerer who could fix anything and ended every argument with "I have spoken.
Home world: Gentes, a harsh prespaceflight world in the Anoat System.
- Size
- Small
- Speed
- 20 ft
- Height
- 1.0 to 1.6 meters
- Weight
- 30 to 60 kilograms
- Adulthood
- 20 standard years
Traits
Mechanic's Instinct
You gain Advantage on Mechanics checks.
Metalworker's Constitution
Once per Short Rest, you can reroll a failed Constitution saving throw.
I Have Spoken
You have Disadvantage on Persuasion and Deception checks.
Lore
Kuiil, the gruff vapor farmer who repaired Din Djarin's Razor Crest and rebuilt the assassin droid IG-11 in The Mandalorian, is the Ugnaught most of the galaxy would recognize, and he was true to type: a porcine, white-whiskered tinkerer who could fix anything and ended every argument with "I have spoken." Ugnaughts are short, stocky humanoids prized across the galaxy as relentless laborers and gifted artisans, the species you hire when ore has to come out of rock that nothing else can crack.
An adult Ugnaught stands roughly a meter tall, rarely more than 1.6, with pink or pale skin, an upturned porcine snout, and bristly white hair across the head and face. Some grow short tusks. The build is thickset and powerful for the size, evolved for a lifetime of hard physical work, and their eyesight is tuned to dim, ruddy light rather than open glare. On Cloud City the management famously kept the lower processing levels bathed in red light because it was the color Ugnaughts preferred and it raised their output. They communicate in a dense native language of grunts, squeals, and clicks called Ugnaught, and most speak Galactic Basic as well — Kuiil's flat, unarguable delivery is the type — though their blunt, few-words manner does nothing for their reputation for being curt.
The species comes from Gentes, a harsh world of volcanoes and swamps in the Anoat sector of the Outer Rim. Survival there meant building clever devices to wrest a living from an unforgiving landscape, and that pressure forged the engineering instinct the whole species is known for. Gentes never developed spaceflight on its own; Ugnaughts went to the stars in the holds of other people's ships, often as bought labor, and scattered across the galaxy as miners, mechanics, and craftsfolk wherever heavy work needed doing.
Ugnaught society is built around tight clans, each devoted to a particular craft or profession and bound by a rigid tribal hierarchy and fierce internal loyalty. Skill is inherited and guarded, and dedication to one's trade is close to a moral code, which is why many consider them the hardest-working species alive. That same clan structure made them a target: their labor was bought, traded, and sometimes enslaved outright, and Ugnaught history is shadowed by long stretches of indentured servitude under the Empire and others.
Both of the species' most famous appearances turn on that mix of craft and exploitation. When Lord Ecclessis Figg built Cloud City above Bespin, he brought in three Ugnaught clans to do it, and in exchange granted them their freedom and the freedom of the city; their descendants ran the Tibanna-gas processing vanes and the carbon-freezing chamber where Han Solo was frozen in The Empire Strikes Back. Kuiil's arc is the darker mirror: sold into indentured servitude to the Empire, he worked years in its gene farms before buying back his own freedom, then retreated to remote Arvala-7 to answer to no one. "I have spoken," his refusal to be argued with, reads as one stubborn old man's whole life talking.
In SWURPG an Ugnaught is the team's fixer and field engineer. Mechanic's Instinct and a free proficiency in Mechanics make them the natural answer to any broken droid, hatch, or hyperdrive, and the +2 Intelligence backs the tinkering with real know-how. Metalworker's Constitution and +2 Constitution give them the hardy frame of a species that works through what would break others, while I Have Spoken trades on Kuiil's plain-spoken authority. The -2 Dexterity and Small size suit a slow, deliberate body, and the -2 Charisma fits the blunt, few-words temperament: an Ugnaught wins respect at the workbench, not in the cantina.
Physical Description
Ugnaughts are short, porcine humanoids with stout builds, upturned snouts, layered jowls, and coarse white or gray hair. They typically stand between 1.0 and 1.6 meters tall, with compact frames built for hard labor in harsh environments. Their skin ranges from pale pink to ruddy tones, and many possess small tusks used historically in ritualized blood duels. Their rugged biology grants exceptional stamina and resistance to toxic environments, making them ideal miners and industrial workers. Ugnaughts raised in subterranean or industrial settlements often show thicker jowls, tougher skin, or naturally heightened resistance to airborne irritants. Their movements tend to be deliberate and efficient, with a utilitarian approach to clothing and ornamentation.
Culture & Personality
Ugnaughts are steadfast, patient, industrious, and fiercely devoted to their clan and craft. They believe that work defines identity, and an Ugnaught without a task to perform grows restless, irritable, or anxious. Their speech is typically concise and direct, often punctuated by the culturally resonant declaration 'I have spoken,' signaling finality and resolve.
Ugnaught society is clan-based, with each family bound to a specific trade passed down for generations. Children are trained from a young age, and adulthood brings a trial to determine their suitability for joining the ranks of their profession. In trades with limited openings, these trials may escalate to fatal duels—an ancient and brutal tradition that persists despite the species’ otherwise peaceful temperament. Ugnaughts avoid boasting but take immense pride in quality craftsmanship, and accusing an Ugnaught’s work of malfunctioning is a grave insult. They value order, dedication, and the quiet dignity of a job done well.
Centuries of slavery and exploitation have also shaped their worldview. Many Ugnaughts remain wary of outsiders, especially those in positions of authority. At the same time, they excel at integrating into industrial societies, forming tight communal enclaves wherever they settle—whether in the mines of Lothal, the factories of Coruscant, or the vast lower levels of Cloud City.
Frequently Asked Questions
What is a Ugnaught in Star Wars?
Kuiil, the gruff vapor farmer who repaired Din Djarin's Razor Crest and rebuilt the assassin droid IG-11 in The Mandalorian, is the Ugnaught most of the galaxy would recognize, and he was true to type: a porcine, white-whiskered tinkerer who could fix anything and ended every argument with "I have spoken." Ugnaughts are short, stocky humanoids prized across the galaxy as relentless laborers and gifted artisans, the species you hire when ore has to come out of rock that nothing else can crack.
What are the Ugnaught ability score modifiers in SWURPG?
A Ugnaught character gains -2 Dexterity, +2 Constitution, +2 Intelligence, and -2 Charisma to their ability scores in SWURPG.
What species traits do Ugnaught characters have?
Ugnaught characters have 3 species traits: Mechanic's Instinct, Metalworker's Constitution, I Have Spoken.
Can I play a Ugnaught in SWURPG?
Yes — Ugnaught is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Ugnaught names?
Example Ugnaught names include Aiza'ran, Dzabba, Grugnak, Inkur, Klaazian, Kyood Vurd. Generate more original Ugnaught names with the SWURPG Star Wars name generator.