
Vuvrian
The Vuvrian who haggled Luke Skywalker out of his landspeeder in Mos Eisley was Wioslea, a female terrestrial-vehicle dealer with an oblong, twelve-eyed insect head and two long antennae trailing from her skull.
Home world: Vurdon Ka, a peaceful, windless, predator-free world in the Inner Rim.
- Size
- Medium
- Speed
- 30 ft
- Height
- Two meters on average.
- Weight
- 80 kilograms
- Adulthood
- 18 standard years
Traits
Harmonious Presence
Your natural warmth puts people at ease. You have Advantage on Persuasion checks when dealing with friendly or neutral creatures.
Empathic Insight
You intuit emotional undertones. You have Advantage on Insight checks.
Frail Body
Your delicate physiology is easily harmed. You take +2 damage from physical attacks and have Disadvantage on Athletics checks.
Gentle Temperament
You dislike causing harm. Your first attack roll each combat is made with Disadvantage.
Lore
The Vuvrian who haggled Luke Skywalker out of his landspeeder in Mos Eisley was Wioslea, a female terrestrial-vehicle dealer with an oblong, twelve-eyed insect head and two long antennae trailing from her skull. She paid two thousand credits for the X-34 in 1 BBY, a sale Obi-Wan Kenobi nudged along, and she has the distinction of having been designed by George Lucas himself for the original 1977 film. That cantina cameo is most people's only encounter with the species, but it captures the Vuvrian perfectly: a sharp negotiator, calm and a little inscrutable, doing business at the edge of the galaxy.
A Vuvrian's head sits atop a long, thin neck and carries twelve eyes of varying size and color, which give the species a wide, layered field of vision, plus a single mouth and a pair of dangling antennae. They stand around two meters tall on lanky frames, with wrinkled skin in browns, tans, and grays; females tend toward thinner builds and more elongated heads. Their defining trait is touch: a Vuvrian's skin is sensitive enough to register the slight shift in air temperature when someone new enters a room. That gift comes with a steep cost, though, because the same nerves make them intolerant of extreme heat or cold and unable to shrug off even moderate pain. The sensitivity fades as a Vuvrian ages.
That hypersensitivity is a product of their homeworld, Vurdon Ka, an Inner Rim planet in the Darlonn sector. It is a windless world of mosses and trees with no predator species at all, an almost idyllic place where nothing ever hunted the Vuvrians and nothing needed to be feared. Evolving without threat, they never developed the calluses, literal or otherwise, that harsher worlds breed into their natives, and their skin grew exquisitely fine-tuned instead. Despite becoming important members of galactic society, Vuvrians never tried to colonize other worlds, content to remain on their peaceful planet.
Culturally, Vuvrians are cordial, diplomatic, and relentlessly inquisitive, and that temperament steers them into careers built on reading other people. They are natural problem-solvers who turn up as negotiators, merchants, and first-contact specialists, and some of the finest sales-beings in the galaxy are Vuvrian, which is exactly the niche Wioslea filled on Tatooine. What they are not is warriors. Their low pain threshold makes them poor soldiers, and the species as a whole has little appetite for violence, preferring to talk a problem into submission rather than fight it.
Force-sensitivity is not uncommon among them, and a Force-attuned Vuvrian is formidable in a way that has nothing to do with combat. Their already-acute senses sharpen further, making them perceptive and intuitive practitioners. The clearest example is Nystammall, a male Vuvrian who rose to Jedi Master and served the Order during the Clone Wars. Stationed on the Wild Space world of Tovarskl alongside his former teacher, a four-armed Eirrauc named Puroth, Nystammall met his end there when General Grievous killed both Jedi, a reminder that even a gifted Vuvrian was no match for that particular butcher.
For a SWURPG player, a Vuvrian is a perception-and-empathy build, not a frontline bruiser, and the kit leans into that hard. The Wisdom bonus and Strength penalty (str -2, wis +2) make the math plain: you are wise, observant, and physically fragile. Perception proficiency and the Empathic Insight trait turn that hypersensitive skin into a sense that reads rooms and people, while Harmonious Presence and Gentle Temperament put the species' diplomatic, conflict-averse nature into play at the table. Frail Body is the honest tax for all of it, the mechanical echo of a being who feels every bruise. Lean into talking, sensing, and Force work, and let someone else take the hits.
Physical Description
Vuvrians are tall, slender bipeds with elongated necks and large insectoid heads shaped like elongated ovals. Their heads display twelve eyes of varying sizes and colors, arranged evenly to provide full 360-degree vision. Two long, flexible antennae sprout from the crown of the skull, capable of registering minute air vibrations. Their skin is extremely sensitive—able to register subtle temperature shifts and disturbances that other species would never detect. As they age, this sensitivity diminishes, and their skin grows more wrinkled, particularly if exposed to harsh offworld environments such as desert heat or polar cold. Vuvrians typically stand around two meters tall, their movements graceful and measured, their voices smooth and melodic.
Culture & Personality
Vuvrians are known for warmth, curiosity, and an innate desire to understand others. They are highly diplomatic, excelling at interpersonal communication, emotional analysis, and logical persuasion. Their serene homeworld shaped a culture that values harmony, cooperation, and intellectual discourse over conflict. Many Vuvrians become mediators, negotiators, or administrators, leveraging both their social grace and analytical skill.
Despite their disarming appearance, Vuvrians are deeply empathetic beings who strive to see every side of a problem. Their cultural ethos encourages them to travel, study, and experience other societies firsthand. Some Vuvrians intentionally subject themselves to harsh climates as a form of personal growth, believing hardship broadens perspective. They generally dislike violence and avoid harming others unless absolutely necessary, a trait reinforced by their extremely low tolerance for pain.
Vuvrians speak a buzzing, humming language but also commonly use Basic and often enjoy learning a wide variety of alien languages. Their names tend to be melodic or softly clicking, reflecting their speech patterns.
Frequently Asked Questions
What is a Vuvrian in Star Wars?
The Vuvrian who haggled Luke Skywalker out of his landspeeder in Mos Eisley was Wioslea, a female terrestrial-vehicle dealer with an oblong, twelve-eyed insect head and two long antennae trailing from her skull. She paid two thousand credits for the X-34 in 1 BBY, a sale Obi-Wan Kenobi nudged along, and she has the distinction of having been designed by George Lucas himself for the original 1977 film. That cantina cameo is most people's only encounter with the species, but it captures the Vuvrian perfectly: a sharp negotiator, calm and a little inscrutable, doing business at the edge of the galaxy.
What are the Vuvrian ability score modifiers in SWURPG?
A Vuvrian character gains -2 Strength and +2 Wisdom to their ability scores in SWURPG.
What species traits do Vuvrian characters have?
Vuvrian characters have 4 species traits: Harmonious Presence, Empathic Insight, Frail Body, Gentle Temperament.
Can I play a Vuvrian in SWURPG?
Yes — Vuvrian is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Vuvrian names?
Example Vuvrian names include Cimilak, Gwent, Kirrewa, Mylthea, Nilzilun, Nystammall. Generate more original Vuvrian names with the SWURPG Star Wars name generator.