
Zygerrian
Zygerrians are a feline-featured humanoid species from the Outer Rim world of Zygerria, infamous across the galaxy as the architects of the Zygerrian Slave Empire — the most notorious slaver state in Star Wars history.
Home world: Zygerria, a flat and largely barren world in the Outer Rim.
- Size
- Medium
- Speed
- 30 ft
- Height
- 1.7 meters
- Weight
- 60 kilograms
- Adulthood
- 17 standard years
Traits
Predatory Reflexes
You have Advantage on Dexterity saving throws.
Commanding Presence
You gain Advantage on Intimidation checks.
Arrogant Pride
You have Disadvantage on Insight checks because you often underestimate others.
Bad Reputation
You have Disadvantage on Persuasion and Deception checks.
Emotional Volatility
When you take critical damage, you have Disadvantage on attack rolls until the end of your next turn.
Lore
Zygerrians are a feline-featured humanoid species from the Outer Rim world of Zygerria, infamous across the galaxy as the architects of the Zygerrian Slave Empire — the most notorious slaver state in Star Wars history. For thousands of years they ran a vast trade in living beings from their homeworld, until the Jedi of the Old Republic went to war against them and dismantled the empire, leaving it shattered. The name Zygerrian became a byword for collars, electro-whips, and auction blocks, and even broken, the species never abandoned its conviction that the strong are born to own the weak.
Medium-sized and lean, Zygerrians stand around 1.7 meters tall and weigh roughly 60 kilograms, built for speed and precision rather than bulk. Their faces and ears are covered in fur ranging from brown to gray to red, framing pointed ears, high cheekbones, and a mouth that hints at fangs. Sex is read in the details: males grow thicker straps of fur along the cheeks and a row of bony spurs protruding from the chin, while females lack the chin spurs and instead carry smaller protrusions on the forehead. Their hands end in claws capable of tearing flesh, and a Zygerrian's whole bearing tends to read as alert and predatory, constantly weighing leverage and threat.
Zygerrian society is organized around a rigid hierarchy of nobles, military commanders, and slaver guilds, all bound by a single creed: strength entitles one to rule, and weakness is something to be exploited. They view slavery not as a crime but as the natural order — Queen Miraj Scintel herself held that bondage gave purpose to those born to serve. Yet they are far from disorganized thugs. Their slave operations are run with corporate discipline, with contracts, territories, and codes of business honor; a deal struck among Zygerrians is expected to be kept. Cruelty is a tool, and the fearsome reputation they cultivate is itself a weapon, meant to break resistance before a fight ever begins.
For all their brutality, Zygerrians prize resolve wherever they find it — in a rival captain, a fellow slaver, or a shackled prisoner who refuses to be broken. That same code makes the rare defector formidable: a Zygerrian who turns from the old ways often pours those honed instincts into hunting slavers and pirates instead. The species' grip on its trade outlived its empire through institutions like the secret Zygerrian Slavers Guild, a successor organization that kept the business alive in the shadows. Under the Galactic Empire the trade thrived openly again, with slavery permitted by Imperial Decree A-SL-4557.607.232, and Zygerrian fortunes surged as they supplied bodies for Imperial labor.
The Zygerrians' most infamous chapter came during the Clone Wars, when Queen Miraj Scintel allied Zygerria with Count Dooku's Confederacy of Independent Systems to rebuild the slave empire. Zygerrian and Separatist forces, led in part by Commander Darts D'Nar, seized the neutral Togruta colony of Kiros and enslaved its 50,000 inhabitants, including Governor Gupat Roshti, processing them through the brutal reprocessing facility on Kadavo. The Jedi struck back: Anakin Skywalker and Ahsoka Tano went undercover at the Zygerrian slave auction posing as master and slave, while Obi-Wan Kenobi and Captain Rex worked to free the captives. Scintel's growing fascination with Skywalker was read as weakness by her prime minister, Atai Molec, who summoned Dooku — and the Sith Lord killed the queen for her defiance. The colonists were freed and Kadavo destroyed, but Zygerrian slavers endured well past the war, resurfacing years later to raid for captives as seen in The Bad Batch.
In SWURPG, Zygerrians make sharp, intimidating, hard-edged player characters, gaining +2 Dexterity and -2 Charisma alongside proficiency in Perception. Predatory Reflexes grants Advantage on Dexterity saving throws, and Commanding Presence gives Advantage on Intimidation checks — the slaver's preferred opening move. That dominance comes at a social cost: Arrogant Pride imposes Disadvantage on Insight as they underestimate others, while Bad Reputation hangs Disadvantage on Persuasion and Deception, since few trust a Zygerrian's word. Emotional Volatility reflects their hair-trigger pride — when they take a critical hit, they suffer Disadvantage on attack rolls until the end of their next turn. Whether played as villain, uneasy ally, or redeemed outcast turning the old instincts against the trade itself, a Zygerrian brings reflexes, menace, and an unbreakable will to any table.
Physical Description
Zygerrians are medium-built humanoids with distinctly feline features. They typically stand around 1.7 meters tall and weigh roughly 60 kilograms, with lean, wiry frames that favor speed and precision over brute mass. Their faces are sharply angular, with high cheekbones, pronounced jaws, and large pointed ears that twitch and swivel at the slightest sound. Long fangs jut subtly from the jaw, giving even a neutral expression a predatory tension.
Most Zygerrians possess fur along the face and ears, ranging from brown and gray to reddish or almost black. Males typically display thicker facial fur and may develop bony chin spurs, while females exhibit smaller protrusions or smoother features. Their eyes range from yellow to blue, often with slit-like reactions to light.
Their hands end in sharp claws capable of tearing flesh, though Zygerrians prefer to combine natural weaponry with shock whips, electrostaffs, and blasters. Their overall bearing is alert, calculating, and predatory—every posture subconsciously assessing leverage, opportunity, or threat.
Culture & Personality
Zygerrian culture exalts strength above all else—physical might, force of will, mastery of fear, or dominance in negotiation. Weakness is scorned, exploited, or punished. Children are raised to be proud, confrontational, and unyielding, and adults reinforce these values through ritual challenges, combative politics, and ruthless business practices. A Zygerrian who submits easily is viewed as prey.
Their society is structured around clans and a rigid hierarchy of slaver guilds, nobles, and military forces. Power is earned by commanding fleets, running profitable slave operations, or intimidating rivals into submission. Disputes are settled through intimidation, unarmed combat, or formal duels.
Despite their brutality, Zygerrians respect discipline, organization, and business honor. When a deal is struck—especially among their own kind—it is expected to be upheld. Their fearsome reputation is cultivated deliberately, used as a weapon to silence resistance before a fight even begins.
Some Zygerrians reject the slaver culture entirely, often after betrayal, disillusionment, or exposure to the wider galaxy. Those rare individuals may become mercenaries, scouts, bounty hunters, or justice-driven wanderers who channel their instincts into new causes.
Frequently Asked Questions
What is a Zygerrian in Star Wars?
Zygerrians are a feline-featured humanoid species from the Outer Rim world of Zygerria, infamous across the galaxy as the architects of the Zygerrian Slave Empire — the most notorious slaver state in Star Wars history. For thousands of years they ran a vast trade in living beings from their homeworld, until the Jedi of the Old Republic went to war against them and dismantled the empire, leaving it shattered. The name Zygerrian became a byword for collars, electro-whips, and auction blocks, and even broken, the species never abandoned its conviction that the strong are born to own the weak.
What are the Zygerrian ability score modifiers in SWURPG?
A Zygerrian character gains +2 Dexterity and -2 Charisma to their ability scores in SWURPG.
What species traits do Zygerrian characters have?
Zygerrian characters have 5 species traits: Predatory Reflexes, Commanding Presence, Arrogant Pride, Bad Reputation, Emotional Volatility.
Can I play a Zygerrian in SWURPG?
Yes — Zygerrian is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Zygerrian names?
Example Zygerrian names include Agruss, Darts D'Nar, Atai Molec, Miraj Scintel, Atlee Thanda, Marko Tyne. Generate more original Zygerrian names with the SWURPG Star Wars name generator.