Club/Baton
Melee (Simple)- Damage
- 1d6Bludgeoning
- Range
- 5 ft
- Weight
- 0.5 kg
- Size
- Small
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 1+
About the Club/Baton
The oldest weapon in the galaxy is a heavy stick, and the club endures for the same reason it always has: anyone can pick one up and swing it. In its refined form the security baton is a length of shaped durasteel or hardened polymer, light enough to carry all day on a belt and quick enough to bring down on a wrist, knee, or skull before a target reacts. Station guards, dock enforcers, and back-alley toughs across every era have relied on it as a cheap, deniable, non-lethal answer to trouble. It asks nothing of the wielder but timing and nerve, and it forgives a great deal. A baton will never win a duel against a vibrosword, but in a crowded corridor or a bar-brawl it does exactly what it needs to: it hurts, it intimidates, and it never runs out of charge.