Shock Whip
Melee (Advanced)- Damage
- 1d6Bludgeoning
- Range
- 5 ft
- Weight
- 2.3 kg
- Size
- Small
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 1+
About the Shock Whip
A coiled length of flexible cabling threaded with electro-conductors, the shock whip cracks against a target and dumps a stunning jolt through the point of contact. Slavers, beast-tamers, and pit-fight handlers across the galaxy have long favored whips like this precisely because they hurt and cow without necessarily killing, herding creatures and captives through pain and the threat of it. The electrified variant adds a nasty bite: even a glancing lash can lock up muscles and stagger a foe. Light and quick in the hand, it rewards a wielder who reads rhythm and distance, snapping out to keep enemies at arm's length or wrapping a limb to yank someone off balance. It is not a weapon of raw killing power but of control, humiliation, and crowd management, equally at home in a Hutt's arena, a border checkpoint, or the belt of a hunter who prefers prey delivered alive.