SWURPG

Agony

Nightsister MagickDark
Cost
5 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 13+
Prerequisites
LVL 13

Effect

As an Action, you fill a creature within 30 ft with overwhelming, mind-shattering pain. The target must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it becomes Incapacitated and takes 3d8 psychic damage at the start of each of its turns while you concentrate (up to 3 rounds). At the end of each of its turns it repeats the saving throw, ending the effect early on a success. On the initial successful save, it takes 3d8 psychic damage once and is not Incapacitated.

At the Table

Cornered by a smuggler crew in a Dathomiri ravine, a Nightsister spends 5 FP to flood the gang's leader at 30 ft with mind-shattering pain. He blows the Constitution save (DC 8 + her proficiency bonus + WIS), drops Incapacitated, and eats 3d8 psychic damage at the start of every turn while she keeps concentrating. He claws back a save at the end of each of his turns, but the green ichor-light keeps flickering for the full 3 rounds before he finally shakes it. Lesson for the table: had he made that first save, he'd have just taken 3d8 once and stayed on his feet.

In the Lore

Agony is drawn from the Nightsister tradition of Dathomir, where the witches of the Nightsister clans channeled the planet's ichor-fueled magicks to curse and torment their foes. Mother Talzin and her disciple Asajj Ventress are the tradition's most prominent practitioners in canon, wielding green-fire spells and pain-inflicting sorcery that the Jedi regarded as a dark and alien form of the Force. Pain as a weapon is a hallmark of the dark side broadly, but the Nightsisters' incantation-driven, ichor-bound style sets their magicks apart from orthodox Sith technique. More recent canon figures such as Morgan Elsbeth and the witch Merrin carry these Dathomiri traditions forward, underscoring how the clan's curses lingered long after the massacre of the Nightsisters.