SWURPG

Spirit Warrior

Nightsister MagickDark
Cost
4 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 10+
Prerequisites
LVL 10

Effect

As an Action, you summon the spectral warrior-spirit of a fallen Nightsister into an unoccupied space you can see within 30 ft. The spirit acts on your initiative, obeys your commands, and fights for up to 3 rounds while you concentrate. Its statistics are set by the GM — a basic spectral warrior, roughly a level-appropriate melee combatant that is resistant to non-Force physical damage. If the spirit drops to 0 hit points or your concentration ends, it dissipates.

At the Table

Pinned behind cover by a squad of battle droids, your level-12 Nightsister adept spends an Action and 4 FP to tear a fallen sister's spectral warrior into an empty square 25 feet downrange. It rolls on your initiative, charges the droid line on your command, and shrugs off their blaster bolts — non-Force physical damage barely scratches it. For three rounds you hold concentration while it carves a path; the moment a lucky shot drops it to 0 HP (or you have to break focus to run), the spirit unravels into green mist.

In the Lore

Conjuring the spirits of the dead to fight for the living is core to Nightsister magick, the Dark-side sorcery of Dathomir channeled through their connection to the spirit ichor and the Winged Goddess. In canon, Mother Talzin and her coven wielded this command over death directly — most famously when Talzin and the surviving Nightsisters raised their slaughtered kin as an undead army to repel General Grievous and Count Dooku's invasion in The Clone Wars. The tradition echoes again in Ahsoka, where Morgan Elsbeth and the Great Mothers of Dathomir wield similar necromantic and spirit-binding rites. Across Legends, Nightsister sorcery likewise blurred the line between life and death, setting their practice apart from orthodox Jedi and Sith teaching.