SWURPG

Energy Absorption I

EnergyLight
Cost
2 FP
Activation
Reaction
Range
Self
Recommended Lv
Lv 1+

Effect

As a Reaction, when you are hit by an attack or effect that deals energy damage (such as blaster fire, plasma, or Force lightning), you can wrap yourself in a protective field of Force. For that instance of damage, you take only half the final damage (rounded down) after all other modifiers are applied. You may use this reaction when a source of energy damage targets you, before you roll any saving throws.

At the Table

A Padawan, cornered on a catwalk as a stormtrooper squad opens up, throws up a hand and burns 2 FP as a Reaction the instant the blaster bolt connects. The protective Force field flares and she takes only half the final damage, rounded down, soaking what would have dropped her. Because it triggers on energy damage specifically, the same trick works against the arc of Force lightning a Dark Jedi hurls at her the next round, halving the hit before any save even comes into play.

In the Lore

Absorbing or dissipating raw energy is a classic Control discipline of the Jedi, the same defensive mastery of one's own body and the surrounding Force that lets an adept turn aside what should burn or blast them. In Legends it appears most famously as tutaminis, the energy-absorption technique a handful of skilled Jedi used to catch blaster bolts in their bare hands or even dispel the energy of a lightsaber blade. On screen the principle is clearest when Yoda catches and absorbs Count Dooku's Force lightning at the end of Attack of the Clones, and again when he soaks the Emperor's lightning into his hands during their duel in the Senate in Revenge of the Sith. As a Light-side protective art it leans on patience and centered defense rather than aggression, fitting the guardian temperament of the Jedi over the Sith.