Vital Transfer I
EnergyLight- Cost
- 1 FP
- Activation
- Action
- Range
- Touch
- Recommended Lv
- Lv 1+
Effect
As an Action, you touch a willing creature within 5 ft and give them a portion of your own life force. Before rolling, choose an amount of hit points to sacrifice, up to a maximum equal to half of your current HP (rounded down). You take that amount as unavoidable Force damage that cannot be reduced and ignores temporary HP. The target regains hit points equal to the sacrificed amount + your Wisdom modifier. This power has no effect on droids or creatures that cannot benefit from biological healing.
At the Table
A Padawan kneels over a downed clone trooper as blaster fire screams overhead. She spends 1 FP, presses a hand to his shoulder, and chooses to sacrifice 12 of her current HP, well under half her total. That 12 hits her as unavoidable Force damage that no armor or temp HP can blunt, but the trooper surges back up, regaining 12 + her Wisdom modifier. Just don't try it on the protocol droid bleeding hydraulic fluid beside him; this power does nothing for machines.
In the Lore
Transferring one's own life energy to heal another is one of the oldest and purest expressions of the Light side, tied to the Jedi disciplines of Control and Alter. In Legends it appears as the Force technique "Transfer Force" (also called transfer life force), by which a Force-user pours part of their own vitality into a mortally wounded ally to save them — at real cost to themselves. Its most famous use comes from the Mortis arc of The Clone Wars, where the dying Daughter channeled the last of her life force through Anakin Skywalker to revive the slain Ahsoka Tano. The act embodies the Jedi ideal of compassion and self-sacrifice, the willingness to give of oneself so another may live, which is why the power is firmly Light-aligned. Where Dark side adepts take life to sustain themselves, a Jedi gives life away.