Force Crush
KineticDark- Cost
- 5 FP
- Activation
- Action
- Range
- 30 ft
- Recommended Lv
- Lv 12+
Effect
As an Action, you focus overwhelming telekinetic pressure on a creature you can see within 30 ft. The target must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 4d6 + your Wisdom modifier Force damage, is slammed to the ground, and becomes Restrained until the effect ends. While Restrained by Force Crush, the creature has disadvantage on Strength and Dexterity saving throws and on attack rolls. At the start of each of its turns while affected, it takes 4d6 Force damage. At the end of each of its turns, it may repeat the saving throw; on a success, the effect ends. On a successful initial save, the creature takes half damage and is not Restrained and suffers no ongoing damage. You must maintain concentration on this effect for up to 3 rounds; if your concentration is broken or you choose to end the effect, Force Crush ends immediately.
At the Table
A Sith acolyte corners the fleeing slicer at the end of a hangar gantry, thrusts out a clenched fist, and burns 5 FP to lock Force Crush onto her (CON save vs. DC 8 + your Proficiency Bonus + your Wisdom modifier). She fails — 4d6 + your Wisdom modifier Force damage caves the air around her, she's slammed prone and Restrained, with disadvantage on her Strength and Dexterity saves and every attack. While you hold concentration (up to 3 rounds), she eats another 4d6 at the start of each turn, clawing for the escape save at the end of each of hers. The moment a blaster bolt rattles your focus and your concentration drops, the invisible vise releases and Force Crush ends.
In the Lore
Force Crush is one of the darkest expressions of telekinesis in Star Wars Legends, a power that turns telekinetic control into a weapon of slow, deliberate execution rather than a simple shove. Rather than throwing a target, the wielder lifts the victim into the air and crushes their body inward, imploding bone and armor with the Force. It is a Legends power with no established place in current canon, and by the time of the Old Republic conflicts (around 3,951 BBY) it had spread among dark-side adepts, appearing as a usable Dark Side ability in Knights of the Old Republic II. The same era furnishes its most memorable depiction: the fallen Jedi Kreia lifting and crushing the immortal Sith Lord Darth Sion with the Force. Crushing telekinesis of this kind also recurs in other Legends material, including The Force Unleashed, where Galen Marek (Starkiller) uses raw telekinetic force to wrench foes apart and even drag a Star Destroyer out of the sky, though his named techniques lean more on Force grip, push, and lightning than on Force Crush specifically. Across these depictions the technique embodies the Dark Side's hunger for total domination: where a Jedi might disarm or restrain, the dark-side practitioner constricts a helpless target until it breaks. Its hallmark is the contempt behind it — Sith favor it precisely because it is cruel, requiring the wielder to hold a victim immobile and feel them struggle.