SWURPG

Force Maelstrom

KineticUniversal
Cost
4 FP
Activation
Action
Range
60 ft (10 ft radius)
Recommended Lv
Lv 12+
Prerequisites
LVL 12

Effect

As an Action, you create a churning storm of telekinetic energy centered on a point you can see within 60 ft. The maelstrom fills a 10 ft radius around that point. Each creature of your choice in the area must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, a creature takes 3d6 + your Wisdom modifier bludgeoning damage, is knocked Prone, and is pulled up to 10 ft toward the center of the area. On a successful save, it takes half damage and is neither knocked Prone nor pulled. The affected area becomes difficult terrain until the start of your next turn as debris and compressed air continue to swirl.

At the Table

A Padawan, cornered on a catwalk by a squad of droids 50 ft out, spends 4 FP and rips a churning telekinetic storm into being at the cluster's center. As an Action she drops the 10 ft maelstrom on them, forcing each one into a Dexterity save (DC 8 + her Proficiency Bonus + her Wisdom modifier). Three of the four fail: each eats 3d6 + her Wisdom modifier bludgeoning, is knocked Prone, and gets dragged 10 ft toward the eye of the storm into a tidy pile. The fourth saves, taking half damage and keeping its feet, but the whole zone is now difficult terrain until the start of her next turn, leaving the survivors slogging through swirling debris while she vanishes down the corridor.

In the Lore

Force Maelstrom is an advanced expression of the telekinetic Alter discipline, weaponizing the same Force-push and Force-throw fundamentals that every Jedi and Sith learns into a swirling, area-wide storm rather than a single shove. Because raw telekinesis is morally neutral, it appears on both sides of the Force: Jedi like Luke Skywalker and Yoda use telekinesis defensively to scatter foes and hurl debris, while dark-side warriors such as Darth Vader and his secret apprentice Galen Marek (Starkiller) in The Force Unleashed turn the same power into devastating, room-clearing kinetic blasts. As a high-tier technique reserved for masters, it reflects the upper end of telekinetic Control and Alter training, where a practitioner can manipulate not just one object but the air, dust, and bodies in an entire area at once. It belongs to the broad galactic tradition of telekinesis rather than any single named tradition, making it as fitting in the hands of a battle-hardened Jedi as a vengeful dark-sider.