Force Wound
EnergyDark- Cost
- 3 FP
- Activation
- Action
- Range
- 30 ft
- Recommended Lv
- Lv 5+
Effect
As an Action, you crush and twist the target's internal energies. Choose a creature you can see within 30 ft; it must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 2d6 Force damage immediately and begins to suffer searing internal pain for up to 3 rounds. At the start of each of its turns, it takes an additional 1d6 Force damage and must repeat the saving throw; on a success, the effect ends early. On the initial successful save, the creature takes only half of the initial 2d6 damage and suffers no ongoing effect.
At the Table
A Sith acolyte spots a fleeing engineer 25 feet down the corridor and reaches out with a clenched fist, spending 3 FP to crush the man's insides. He fails the Constitution save (DC 8 + your Proficiency Bonus + your Wisdom modifier), takes 2d6 Force damage on the spot, and folds over screaming as searing internal pain sets in. On each of his next turns he bleeds for another 1d6 Force and rerolls the save, hoping to shake it before three rounds of agony finish him.
In the Lore
Internal-rending powers like this belong squarely to the dark side, where the Force is bent toward direct cruelty rather than defense or healing. In Legends, Sith and dark adepts wielded telekinetic assaults that crushed organs and choked the life from victims from across a room, the same will-to-harm that animates the infamous Force choke seen from Vader to Dooku in canon. Such techniques sit in the Alter discipline, turning the practitioner's command over the physical world inward against a living body. The Jedi shunned them outright, regarding the deliberate infliction of suffering as a fast road to the dark side.