SWURPG

Mind Trick

MindUniversal
Cost
2 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 1+

Effect

As an Action, you can influence a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is either Charmed or Confused (your choice) until the start of your next turn. On a successful save, it is unaffected. Creatures that are immune to being Charmed or that have an Intelligence of 4 or less automatically succeed the saving throw.

Force Surge

Spend extra Force Points at cast time to amplify this power. See the Force Surge rule for the general mechanic. Cannot be combined with class-trait FP-burn enhancements on the same cast.

Scaling: Duration / Targets
  • +1 FPEITHER: the effect extends to the end of your next turn (one extra round); OR: it affects one additional creature within 10 ft of the original target (separate save each, single round). Player chooses.
  • +2 FPBOTH: +1 round duration AND +1 additional target.
  • +3 FP+2 rounds duration AND +1 additional target.

Cannot be combined with class-trait FP-burn enhancements on the same cast.

At the Table

A Padawan, cornered on a catwalk by a lone Black Sun thug, spends 2 FP and waves a hand: "You don't want to shoot me." The merc rolls a Wisdom save against her DC and fails, so she chooses Charmed and he lowers his blaster until the start of her next turn. Want it to stick longer or sweep up his buddy ten feet behind him? Burn an extra FP to either stretch it a round or snare a second target on its own save. Just remember the slack-jawed gamorrean guard with Intelligence 4 or less auto-succeeds, no waving your way past that one.

In the Lore

"Mind tricks" are the Force's most famous parlor act, the classic Alter-discipline application of suggestion that bends a weak-minded target toward whatever the user wants it to believe. In the films it's Obi-Wan Kenobi telling stormtroopers "these aren't the droids you're looking for" in A New Hope, and Luke Skywalker mind-tricking Bib Fortuna into escorting him into Jabba's palace in Return of the Jedi, both with the trademark hand-wave; Obi-Wan even sums up the limit on the spot — "the Force can have a strong influence on the weak-minded." The Jedi treat it as a tool of last resort for de-escalation and escape, while the Sith and other dark-siders lean on the same technique to dominate and deceive. Canon and Legends alike stress its hard limit: strong-willed beings, and species with a natural resistance to Force mind influence such as the Hutts, shrug it off — which is why Jabba contemptuously dismisses Luke's attempt, snarling that the boy's "mind powers will not work on me" and branding Bib Fortuna a "weak-minded fool" for falling for an old Jedi mind trick.