Tame Beast
MindUniversal- Cost
- 2 FP
- Activation
- Action
- Range
- 30 ft
- Recommended Lv
- Lv 1+
Effect
As an Action, you calm one beast or wild creature within 30 ft that can see or sense you. The creature must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier) or become non-hostile toward you and your allies. If the creature was already non-hostile, you instead form a temporary Force bond. While bonded, you gain advantage on Perception and Survival checks. If the bonded creature is attacked, it remains by your side for a number of rounds equal to your Proficiency Bonus, after which the bond is severed permanently.
At the Table
A Padawan, backed against a Dathomiri cliff by a snarling rancor, spends 2 FP and an Action to lock eyes with it from 20 ft out. The rancor rolls its Wisdom save against her DC of 8 + her Proficiency Bonus + her Wisdom modifier — and fails, the rage draining out of it as it stops treating her and her squad as prey. Later, with that same beast already calm, she forms a temporary Force bond and rides it through the spore-haunted forest, advantage on every Perception and Survival check to sniff out the trail. When a Nightsister blaster bolt clips the rancor's flank, it holds its ground beside her for a number of rounds equal to her Proficiency Bonus before the bond snaps for good.
In the Lore
Beast-calming is one of the oldest and most universal expressions of the Force, drawing on the Control and Alter disciplines to soothe or command the minds of wild creatures — a talent that crosses the Light and Dark divide. In canon and Legends the Jedi tradition of taming beasts (also called beast control or animal bond) runs deep: Jedi like Obi-Wan Kenobi, who calmed a pack of gutkurrs on Ryloth, and Anakin Skywalker, who quieted a charging reek in the Geonosian arena, bent fearsome creatures to their will, and the Force-bond between rider and mount is a recurring image across Star Wars lore — as with the ancient Beast Riders of Onderon, who tamed wild drexls into war mounts. On the darker end, Sith and witches alike turned the same gift to domination rather than peace, as with the Nightsisters of Dathomir who tamed and rode rancors. Because the power simply quiets a creature's hostility rather than enslaving its mind, it sits comfortably with practitioners of any tradition — a herder's gift as much as a warrior's.