SWURPG

Rebuke

EnergyUniversal
Cost
2 FP
Activation
Reaction
Range
Self
Recommended Lv
Lv 5+
Prerequisites
LVL 5

Effect

As a Reaction, when a creature you can see targets you with a Force power that requires a saving throw or an attack roll, you may attempt to turn the Force back on its user. Make a Use the Force check contested by the attacker's Use the Force check or their Force save DC (GM's choice). On a success, you negate the effect of the power on you. If your result exceeds theirs by 5 or more, the originator also takes Force damage equal to your Wisdom modifier (minimum 1).

At the Table

A Padawan, cornered on a catwalk as a Sith hurls Force Lightning, spends her Reaction and 2 FP to Rebuke. She rolls a Use the Force check against the Sith's Force save DC and beats it, the energy sputtering out before it touches her. Better still, her result clears his by 6, so the lightning recoils into its caster for Force damage equal to her Wisdom modifier (minimum 1). One contested roll turns a near-lethal blast into a humiliating backfire.

In the Lore

As a defensive turning of an enemy's own power back upon them, Rebuke sits in the classic Control and Alter tradition, where a disciplined practitioner redirects or negates incoming Force energy rather than simply absorbing it. In Legends, Jedi and Sith alike trained in deflection and absorption techniques against Force Lightning and telekinetic assault, the most iconic being a Jedi catching and redirecting lightning, as Yoda does against Count Dooku and against the Emperor. Because it answers an attacker's intent with their own momentum, the discipline is favored by patient, defensively minded Force-users of either alignment, which fits its Universal classification here. SWURPG treats it as a generic counter-power, so it draws on this broad tradition of Force redirection rather than any single named maneuver.