Force Armor
EnergyLight- Cost
- 3 FP
- Activation
- Bonus Action
- Range
- Self or Touch
- Recommended Lv
- Lv 5+
Effect
As a Bonus Action, you surround yourself or a willing creature you can touch with a shimmering field of protective Force energy. For 3 rounds, the target gains a +2 bonus to AC and has advantage on saving throws against Force powers and effects that deal energy damage. The effect ends early if you become incapacitated or if you use this power again.
At the Table
The squad's medic is pinned behind a crate as blaster bolts chew the wall apart. As a Bonus Action, the Jedi Consular spends 3 FP and lays a hand on her shoulder, wrapping her in a shimmering Force field. For the next 3 rounds she's running +2 AC, and when the enemy slicer hits her with an energy-burst trap, she rolls her save with advantage and shrugs it off. Just don't get knocked out mid-fight, or the shield winks out early.
In the Lore
Force Armor belongs to the Control discipline of the classic Jedi teachings, where an adept channels the Force inward to reinforce body and will against harm. It's a close cousin of the Force-barrier and energy-resistance techniques long associated with defensively-minded Jedi Consulars and Guardians in Legends lore, who learned to turn the living Force into a protective shell rather than a weapon. As a Light-side power, it reflects the Jedi ideal of preservation over aggression, shielding oneself or an ally instead of striking back. General Force-tradition practice held that such Control techniques were among the first protective skills a Padawan mastered before facing real danger.