Spirit Ichor
Nightsister MagickDark- Cost
- 3 FP
- Activation
- Action
- Range
- Touch
- Recommended Lv
- Lv 5+
Effect
As an Action, you anoint a willing creature you can touch with luminous spirit-ichor. It gains 2d8 + your Wisdom modifier temporary hit points, and gains a +1d4 bonus to its attack rolls until the end of its next turn.
At the Table
A Nightsister sees her clan-sister bleeding out behind a fallen rancor-bone barricade. She spends her Action and 3 FP, lays a hand on the wounded warrior, and smears glowing green ichor across her brow. The roll comes up 2d8 + her Wisdom modifier — a fat stack of temporary hit points — and the warrior surges back over the barricade with a +1d4 humming on her next attack rolls until the end of her turn. No save, no risk: this is touch-range battlefield blessing, so pick the ally who's about to do something decisive.
In the Lore
Spirit-ichor is the luminous green essence at the heart of Nightsister magick on Dathomir, channeled from the spirit realm the clan call upon in their rituals. In canon it appears most strikingly in The Clone Wars, when Mother Talzin and the Nightsisters raise their fallen as glowing-eyed zombie warriors and pour ichor-fueled power into Savage Opress to twist and empower him. Asajj Ventress was raised in these traditions before her exile, and the clan's pull from the spirit world later echoes through figures like Merrin, the last witch of her Dathomir coven, and Morgan Elsbeth. As a blessing of borrowed ancestral strength laid on a willing ally, this power reflects the Nightsisters' signature blend of life, death, and the spirits — set apart from the Jedi Control/Sense/Alter disciplines, which is why it sits on the Dark side.